Aramary - StarDust by [Aramary]
Mapset Information
Ranked: Aug 21st, 2010
Average Rating: 3.99 / 5.00 from 34 votes
Japanese Electronic
Average Rating: 3.99 / 5.00 from 34 votes
Japanese Electronic
Nominators
5.0★
6 votes
6 votes
4.5★
9 votes
9 votes
4.0★
10 votes
10 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 4.02 / 5.00 from 33 votes
Ranking: #8 for 2010, #303 overall
Ranking: #8 for 2010, #303 overall
| storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
| contributors: Akiyama Mizuki
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

ending also shook me
01:55:493 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - holy fuck
screw it, 5 stardust out of 5, played it 5^5 times already, still can't hit the final note
they made this map then left fr wow
nyaaa
meow
I played this because of fanzhen's comment here, holy shit it's worth it.
Naze na no...
Naze?!
with NatsumeRin's promo and the old atmosphere of 100pa- worshiping in chinese mapping community, i met this map in 2013-14. the triangle part with lost rhythms stunned me to the bone. the missing corners of triangles looked so random but it uniquely makes sense in many ways. it gives a feeling that you might have missed the direction, or the purpose when the long gap begins, however the following-point still guides you to the destination. no other maps at that time would reach the possibility of mapping like this. it's too spiritual to believe that one can experience such in a rhythm game. this makes me think about how the 'unused part besides hittable notes' would work and i later experimented it in some of my maps. 5/5 as one of those important influence sources of my mapping.