OMDB
log in

welcome back!
read more

Yin Lin / Yun Zhi Qi - Jin Li Chao by -Waterlemon

Mapset info
Ranked: Mar 22nd, 2023
Average Rating: 2.39 / 5.00 from 18 votes
Chinese Folk
Nominators
eiri- Vararaup


Rating Distribution
Rating: 2.08 / 5.00 from 13 votes
Ranking: #2226 for 2023
Log in to rate maps!

separate your tags with commas
Rating Distribution
Rating: 3.31 / 5.00 from 3 votes
Log in to rate maps!

separate your tags with commas
Hard 3.43*
Rating Distribution
Rating: 3.50 / 5.00 from 1 votes
Log in to rate maps!

separate your tags with commas
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
Log in to rate maps!

separate your tags with commas

Latest Ratings
Woey
on Red Lotus
1yr ago
VINXIS
on Red Lotus
2yr ago
Aranel
on Red Lotus
2yr ago
defiance
on Red Lotus
2yr ago
Resona
on Red Lotus
2yr ago
Deca
on Red Lotus
2yr ago
Phynta
on Insane
2yr ago
Phynta
on Red Lotus
2yr ago
Maklovitz
on Normal
2yr ago
Maklovitz
on Hard
2yr ago
Maklovitz
on Insane
2yr ago
Maklovitz
on Red Lotus
2yr ago
Aosek
on Red Lotus
2yr ago
Venix
on Red Lotus
2yr ago
olc
on Red Lotus
3yr ago
Luminiscental
on Red Lotus
3yr ago
Fsjallink
on Insane
3yr ago
Fsjallink
on Red Lotus
3yr ago

Comments (12)
1yr ago

this song speaks to my soul

2yr ago

tbh i think the vocal pairing allows the symmetry idea, mapper may have wanted to express it that way. also agree with 228 on 3/4's, it really adds some challenge on it.

2yr ago

why do u turn into a symmetry mapper at the end of each kiai

2yr ago

You can bully people into thinking different you know, also by "stop nerd stuff" i meant distance snap marker, you can estimate the strain by like how objects are placed and not rely on some stupid numbers which are absolutely meaningless and don't give almost any context of how movement is actually handled ever

2yr ago

ohh its a yin lin song i just noticed

2yr ago

some of those 3/4s were super unexpected but perhaps its skill issue

2yr ago

I quite enjoyed playing this +hr, pls stop with all that nerd stuff, strain on sliders was fun

2yr ago

thank you for the feedback in the comments!! will note this for future maps :)

3yr ago

aw hell nah that cs is way too small...

olc
3yr ago

u can use the distance snap markers in the top right of the editor (Prev and Next) to ballpark how much strain is applied to the player's cursor when exiting a slider by seeing the difference in cursor speed between the sliderbody and the following jump. so if that number is regularly going above 8 and the song sounds like this u should probably reconsider what you're doing

3yr ago

strain

3yr ago

really really didnt like the use of so many 3/4 sliders

rules | descriptors | edit queue | project legacy
0.12165212631226s