FELT - Summer Fever by Camo
Mapset Information
Ranked: Jul 1st, 2023
Average Rating: 2.75 / 5.00 from 122 votes
English Jazz
Average Rating: 2.75 / 5.00 from 122 votes
English Jazz
Credits
Featured in
OWC 2022, COE1v12024
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
7 votes
7 votes
3.5★
14 votes
14 votes
3.0★
7 votes
7 votes
2.5★
5 votes
5 votes
2.0★
7 votes
7 votes
1.5★
7 votes
7 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.82 / 5.00 from 53 votes
Ranking: #676 for 2023, #5960 overall
Ranking: #676 for 2023, #5960 overall
| tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
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0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
5 votes
5 votes
3.0★
6 votes
6 votes
2.5★
4 votes
4 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.82 / 5.00 from 23 votes
Ranking: #341 for 2023, #3198 overall
Ranking: #341 for 2023, #3198 overall
| wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
4 votes
4 votes
4.0★
3 votes
3 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
4 votes
4 votes
Rating: 1.99 / 5.00 from 31 votes
Ranking: #2352 for 2023
Ranking: #2352 for 2023
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs. |
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5.0★
1 vote
1 vote
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1 vote
1 vote
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0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
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2 votes
2 votes
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0 votes
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0 votes
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0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.39 / 5.00 from 5 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
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0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.50 / 5.00 from 1 votes
| contributors: Camo
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

song kinda carries but lecandy did a good job on this
top diff is very samey i guess i think its mildly fun but only because this song is Nuts
lecandy is nothing to th brain i have 0 opinions its ok i think
censoled diff is the Defintion of missed potential: really interesting slider gimmick that is too afraid so actually be weird and wacky and ends up being pure aesthetics than material gameplay mapped to an extremely boring vocal-focused rhythm
censoled diff movement goes absolutely nowhere its kinda impressive
camo: "ah... i don't know where to start... ive never mapped 120 before... this is gonna be tough to make playable..."
???: "kein spaß. mach es scheiße. bring deiner familie ruhm, camo"
camo: "nhh... you're right... must... map... der Krebs..."
???: "gut. stellen sie sicher, dass jeder winkel scheiße ist. sie wissen nicht, wie man eine karte erstellt. niemand wird das spielen, also wird es niemandem auffallen..."
camo: "you're right... i will do anything to serve you... h... hi..."
camo: "o-oh! 2 beatmap nominators already!"
- chapter 1: FIN -
camo: "ah... i don't know where to start... ive never mapped 120 before... this is gonna be tough to make playable..."
???: "kein spaß. mach es scheiße. bring deiner familie ruhm, camo"
camo: "nhh... you're right... must... map... der Krebs..."
???: "gut. stellen sie sicher, dass jeder winkel scheiße ist. sie wissen nicht, wie man eine karte erstellt. niemand wird das spielen, also wird es niemandem auffallen..."
camo: "you're right... i will do anything to serve you... h... hi..."
camo: "o-oh! 2 beatmap nominators already!"
- chapter 1: FIN -
this map has like 3 intensities throughout the map and i dont think the patterning can really make up for that for reasons deca stated
that’s fair, that’s something I struggle with still esp with tourney mapping
i disagree wrt the antijump placements (i think they work really well) but yeah it does feel a little bit samey & i think lecandy's diff was better paced.
but otoh the patterning is really fucking Good and i don't wanna fault it too much for not switching away from patterns that i like a lot :O
normally idgaf about consistency but there were so many moments that had negative spacing after circle that just didn't work at all for me and just felt like random intensity drop instead of antijump
also i feel like this has 2021 tournament map effect where it really tries to maintain consistent intensity to the detriment of the map actually being good
yeah
(っ ºДº)っ ︵ [feedback]
ack i dropped something
sup guys leave ur feedback don’t hesitate
don't
why is the hitnormal so soft grahhhhhhhhh
foodergang wya