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FELT - Summer Fever by Camo

Mapset info
Ranked: Jul 1st, 2023
Average Rating: 2.75 / 5.00 from 121 votes
English Jazz
Nominators
fieryrage Petal


Featured in OWC 2022, COE1v12024
Shimmering Sky 7.48*
Custom HD1 for OWC 2022
5.0★
1 vote
4.5★
2 votes
4.0★
7 votes
3.5★
14 votes
3.0★
7 votes
2.5★
5 votes
2.0★
6 votes
1.5★
7 votes
1.0★
1 vote
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.84 / 5.00 from 52 votes
Ranking: #507 for 2023, #4603 overall
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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LeCandy's Extra 6.51*
mapped by LeCandy
5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
5 votes
3.0★
6 votes
2.5★
4 votes
2.0★
3 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.82 / 5.00 from 23 votes
Ranking: #339 for 2023, #3153 overall
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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5.0★
1 vote
4.5★
4 votes
4.0★
3 votes
3.5★
3 votes
3.0★
2 votes
2.5★
1 vote
2.0★
2 votes
1.5★
3 votes
1.0★
3 votes
0.5★
5 votes
0.0★
4 votes
Rating Distribution
Rating: 1.99 / 5.00 from 31 votes
Ranking: #2367 for 2023
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.

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Sagu's Expert 5.71*
mapped by Sagu
5.0★
1 vote
4.5★
1 vote
4.0★
0 votes
3.5★
3 votes
3.0★
2 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.23 / 5.00 from 9 votes
Ranking: #761 for 2023, #6561 overall

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fooders' Insane 4.68*
mapped by fooders
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
2 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.39 / 5.00 from 5 votes

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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 1 votes

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| contributors: Camo

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Credits


Featured on lists


Comments (15)

foodergang wya

why is the hitnormal so soft grahhhhhhhhh

don't

sup guys leave ur feedback don’t hesitate

(っ ºДº)っ ︵ [feedback]

ack i dropped something

yeah

normally idgaf about consistency but there were so many moments that had negative spacing after circle that just didn't work at all for me and just felt like random intensity drop instead of antijump

also i feel like this has 2021 tournament map effect where it really tries to maintain consistent intensity to the detriment of the map actually being good

i disagree wrt the antijump placements (i think they work really well) but yeah it does feel a little bit samey & i think lecandy's diff was better paced.

but otoh the patterning is really fucking Good and i don't wanna fault it too much for not switching away from patterns that i like a lot :O

that’s fair, that’s something I struggle with still esp with tourney mapping

this map has like 3 intensities throughout the map and i dont think the patterning can really make up for that for reasons deca stated

camo: "ah... i don't know where to start... ive never mapped 120 before... this is gonna be tough to make playable..."
???: "kein spaß. mach es scheiße. bring deiner familie ruhm, camo"
camo: "nhh... you're right... must... map... der Krebs..."
???: "gut. stellen sie sicher, dass jeder winkel scheiße ist. sie wissen nicht, wie man eine karte erstellt. niemand wird das spielen, also wird es niemandem auffallen..."
camo: "you're right... i will do anything to serve you... h... hi..."
camo: "o-oh! 2 beatmap nominators already!"
- chapter 1: FIN -

camo: "ah... i don't know where to start... ive never mapped 120 before... this is gonna be tough to make playable..."
???: "kein spaß. mach es scheiße. bring deiner familie ruhm, camo"
camo: "nhh... you're right... must... map... der Krebs..."
???: "gut. stellen sie sicher, dass jeder winkel scheiße ist. sie wissen nicht, wie man eine karte erstellt. niemand wird das spielen, also wird es niemandem auffallen..."
camo: "you're right... i will do anything to serve you... h... hi..."
camo: "o-oh! 2 beatmap nominators already!"
- chapter 1: FIN -

censoled diff movement goes absolutely nowhere its kinda impressive

top diff is very samey i guess i think its mildly fun but only because this song is Nuts

lecandy is nothing to th brain i have 0 opinions its ok i think

censoled diff is the Defintion of missed potential: really interesting slider gimmick that is too afraid so actually be weird and wacky and ends up being pure aesthetics than material gameplay mapped to an extremely boring vocal-focused rhythm

Mir

song kinda carries but lecandy did a good job on this


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Reviews

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