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Fireflight - Unbreakable (Sped Up & Cut Ver.) by wafer

Mapset info
Ranked: Feb 5th, 2024
Average Rating: 2.07 / 5.00 from 77 votes
English Rock
Nominators
Neya bsm


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2 votes
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6 votes
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2 votes
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2 votes
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0 votes
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2 votes
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1 vote
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2 votes
Rating Distribution
Rating: 2.25 / 5.00 from 17 votes
Ranking: #1404 for 2024
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
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5.0★
0 votes
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0 votes
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0 votes
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1 vote
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1 vote
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3 votes
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1 vote
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0 votes
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1 vote
Rating Distribution
Rating: 2.21 / 5.00 from 7 votes
Ranking: #1214 for 2024
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
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1 vote
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0 votes
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1 vote
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1 vote
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0 votes
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1 vote
Rating Distribution
Rating: 1.60 / 5.00 from 5 votes
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , storyboard Contains a storyboard that enhances gameplay experience.
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
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0 votes
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0 votes
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1 vote
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1 vote
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1 vote
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1 vote
Rating Distribution
Rating: 2.06 / 5.00 from 7 votes
Ranking: #1275 for 2024
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
1 vote
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1 vote
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1 vote
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0 votes
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0 votes
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1 vote
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2 votes
Rating Distribution
Rating: 1.96 / 5.00 from 8 votes
Ranking: #1325 for 2024
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience.
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5.0★
0 votes
4.5★
1 vote
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0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
3 votes
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0 votes
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1 vote
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0 votes
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0 votes
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1 vote
Rating Distribution
Rating: 2.43 / 5.00 from 7 votes
Ranking: #927 for 2024
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
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Mordred's Expert 4.97*
mapped by Mordred
5.0★
0 votes
4.5★
1 vote
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0 votes
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0 votes
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1 vote
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0 votes
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1 vote
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2 votes
1.0★
1 vote
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1 vote
0.0★
4 votes
Rating Distribution
Rating: 1.27 / 5.00 from 11 votes
Ranking: #1396 for 2024
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
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5.0★
0 votes
4.5★
0 votes
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1 vote
3.5★
1 vote
3.0★
4 votes
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1 vote
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1 vote
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0 votes
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1 vote
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0 votes
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0 votes
Rating Distribution
Rating: 2.70 / 5.00 from 9 votes
Ranking: #670 for 2024, #7636 overall
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
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separate your tags with commas
Nao's Hard 3.53*
mapped by Nao Tomori
5.0★
0 votes
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2 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.31 / 5.00 from 3 votes
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Basic 2.89*
5.0★
1 vote
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0 votes
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1 vote
3.5★
0 votes
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0 votes
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0 votes
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0 votes
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0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.67 / 5.00 from 3 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (8)

2yr ago

i was gonna hate but it's your best one yet tbh

2yr ago

man ctfu

2yr ago

this is really Unbreakable (Sped Up & Cut Ver.)

2yr ago

best sb

2yr ago

this storyboard is my 13th reason

2yr ago

pleas map dariaCore by daria please thnks

2yr ago

just realized this has the diffs from nao's set its kino now

2yr ago

what even is the purpose behind the freeform descriptor?


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