EGOIST - RELOADED by hehe
5.0★
4 votes
4 votes
4.5★
3 votes
3 votes
4.0★
7 votes
7 votes
3.5★
12 votes
12 votes
3.0★
5 votes
5 votes
2.5★
5 votes
5 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 3.11 / 5.00 from 42 votes
Ranking: #101 for 2017, #1885 overall
Ranking: #101 for 2017, #1885 overall
| playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
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| contributors: Akiyama Mizuki
