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on Beyond The Seven [Expert]
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About me

Ratings are based on the fun I get out of the map (being fun on a sightread is important to me), how much I'd want to play them again, and how easy they are to remember. If I reviewed more modern maps, my average would probably be a lot lower since I rarely find them as fun. It felt like mapping was never the same after PPv2, and most players won't really relate to my tastes that long for the game I fell in love with around 2011/2012, but I'm probably just being a manchild stuck in the past.

I like when maps have memorable patterns or structure that makes the map look like it's fun to flashlight, well placed spinners (spinners at the start of a map are the worst), well flowing high velocity sliders that can be followed perfectly, jumps with triple stacks, simplicity with heart, and when there's room to breathe (not by break time).

I'm not a fan of freeform, high AR (like a map of 140bpm 1/2 notes being AR9), sliders not meant to be perfectly followed, maps that value creativity over playability (not including auto map art), half of alt-style maps nowadays, majority of 1/4 slider jumps, and most modern normal difficulties (I feel REALLY bad for new players stuck with maps that are basically slow sliders into slow sliders into maybe a note with like no spacing or structure).

I find it very hard to finish maps because I'm my own worst enemy. I can never accurately put my visions into the map, or I'm too much of a perfectionist to move forward. Even if it's not my cup of tea or not super high quality, I respect the drive some players/mappers have to be able to pump out a map. Because of this, I very rarely think a map that goes through the ranking process deserves under a 2, and a bell curve distribution should only occur if all graveyarded maps are also included, which are generally pointless to rate.



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This display is currently WIP! I am planning to add a checkbox to hide less-relevant maps (ones with low amount of ratings)

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