Numakura Manami, Seto Asami, Fuchigami Mai - Justability by Skystar
5.0★
8 votes
8 votes
4.5★
20 votes
20 votes
4.0★
29 votes
29 votes
3.5★
21 votes
21 votes
3.0★
11 votes
11 votes
2.5★
9 votes
9 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
3 votes
3 votes
0.5★
3 votes
3 votes
0.0★
2 votes
2 votes
Rating: 3.54 / 5.00 from 107 votes
Ranking: #49 for 2016, #691 overall
Ranking: #49 for 2016, #691 overall
| collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
4 votes
4 votes
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.48 / 5.00 from 18 votes
Ranking: #148 for 2016, #2614 overall
Ranking: #148 for 2016, #2614 overall
| collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Latest Ratings

this is high iq map criticism
A nomod SS gives a score that includes the number “69” so this map objectively deserves to obtain peak status. Im sorry to inform you that your opinion is wrong. 😔
(Im jk btw if it isn’t obvious)
it's also bad cuz it has a lot of triples
unfortunately it gives pp so it's ass
This is the pinnacle of a map being fun, engaging and well designed. And mappers devolved from it ever since, sadly.
well well well
wrong its great
wrong ninore its woatp
i'm still right this is the best map ever
it's certainly not skystar's most well executed and technically notable map but it's so damn hype 😁 the buildup into the last chorus while you're holding fc is so damn exhilarating and it makes my hole clench in the most beautiful way
Wetdog123 is so true on this one
so weird how nobody ever talks about the colorhaxing considering how resourceful it is n how it sets the mood 4 each section of the song so perfectly...
woat skystar map actually
the 3/4 slider spam and homogenous rhythm
+patterning choice across the choruses always bored me on this 1. The sliders dont rly stand out that much for how much focus is put on them imo
ninore its ok to have bad taste we will still love u
when i first played this, i was expecting so much but then the Weirdest kind of mid just hit me in the face
I regret playing this
nine as in nineore
Should have been AR9 or smth would go 10 times harder
Im saying, the AR is too high.
would be 5 but i went backwards on the treble clef slider (-0.5) then missed on the diffspike (-0.5)
amamidya midthan