Hyadain - Chocobo by mtmcl
Mapset Information
Ranked: Dec 24th, 2008
Average Rating: 2.56 / 5.00 from 64 votes
Japanese Video Game
Average Rating: 2.56 / 5.00 from 64 votes
Japanese Video Game
Nominators
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
7 votes
7 votes
3.5★
2 votes
2 votes
3.0★
4 votes
4 votes
2.5★
8 votes
8 votes
2.0★
7 votes
7 votes
1.5★
4 votes
4 votes
1.0★
3 votes
3 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.56 / 5.00 from 40 votes
Ranking: #176 for 2008
Ranking: #176 for 2008
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.84 / 5.00 from 13 votes
Ranking: #25 for 2008, #4995 overall
Ranking: #25 for 2008, #4995 overall
| collabA map with two or more associated mappers., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.32 / 5.00 from 6 votes
Ranking: #100 for 2008
Ranking: #100 for 2008
| collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.23 / 5.00 from 5 votes
| collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience. |
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Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

fun, a ton of Different lil things 2 learn and Traps to avoid. evry part is like it's Own sub challenge
2008 equivalent of godl dust
2008 map using filler rhythm this is some Real Shit Right here
01:53:197 (1,2,3,4,5,6,7,8,1) - this the flow i'd do in my maps dawg this hits hard LOL
okay but 01:43:485 - this part is so close to being a modern map lol wtf
LOWKEY underrated
what if instead of chocobo it was chudcobo
i hate this map
Addendum to below post: I think Insane is especially good with HardRock cuz I think CS6.5 provides a good precision challenge
I agree with StarCastler, at least about the top difficulty. I think on the Insane diff, awp's and Rolled's parts were pretty good.
cute collaborative effort, could've been better tho
if the collab parts didnt suck and it was just the james part it would be top 5 of the year unfortunately this map sucks ass for the most part
Chocobo choco choco chocobo