Ocelot - KAEDE by Hollow Wings
Mapset info
Ranked: Feb 24th, 2018
Average Rating: 3.44 / 5.00 from 168 votes
Instrumental Electronic
Average Rating: 3.44 / 5.00 from 168 votes
Instrumental Electronic
Nominators
5.0★
14 votes
14 votes
4.5★
13 votes
13 votes
4.0★
10 votes
10 votes
3.5★
14 votes
14 votes
3.0★
10 votes
10 votes
2.5★
10 votes
10 votes
2.0★
5 votes
5 votes
1.5★
4 votes
4 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.53 / 5.00 from 82 votes
Ranking: #51 for 2018, #777 overall
Ranking: #51 for 2018, #777 overall
| gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
9 votes
9 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.60 / 5.00 from 24 votes
Ranking: #70 for 2018, #1079 overall
Ranking: #70 for 2018, #1079 overall
| complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs. |
|---|
5.0★
0 votes
0 votes
4.5★
3 votes
3 votes
4.0★
6 votes
6 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.33 / 5.00 from 4 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.38 / 5.00 from 4 votes
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.38 / 5.00 from 16 votes
Ranking: #191 for 2018, #2775 overall
Ranking: #191 for 2018, #2775 overall
| slider onlyRestricts object choice to sliders only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.47 / 5.00 from 5 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.33 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.07 / 5.00 from 10 votes
Ranking: #967 for 2018
Ranking: #967 for 2018
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.83 / 5.00 from 3 votes
| contributors: The Cube
Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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fieryrage
