honestly it's kinda unbelievable how calm the map gets after 01:28:378 - like the intensity does NOT drop off that hard it should've probably been way harder until the end
seeing get jinxed again reminded me of this map too with this thing at the beginning 00:18:184 (3,1,2,3,1,2,3,1,1) - that just makes it retry spam hell its kinda crazy how literally everything is a triangle/star pattern, I remember 01:17:770 - this part being really nice to learn snap aim to and dt fcing it at the end of last year felt very satisfying for a mapset that probably entered my osu folder day 1
I remember really enjoying master when I began playing the game and later on when I was playing DT, I got really tilted by 00:35:995 (4,5,6,1,2,3,4,5,6,7,8,9,1) - I think it was just the triple that pmo, that being said 01:01:328 (7,8,1) - 02:00:162 (8,1) - 02:10:995 (1) - making these circles break from the pattern or take a little extra reaching because of the 'jinxed' vocal was actually kinda nice and there was few other moments that felt nicely connected to the vocal intensity like 01:47:328 (2,3,4,5,6,7,1) - 00:26:328 (3,4,5,6,1) - which I kinda feel a lot of modern farm doesn't even try to do.
Also W broken stack 01:38:828 (6,7,1) -
I was kinda surprised how easy it is to map like this with a really exaggerated aim style like it took me 2 good sessions and I was done whilst a lot of my other maps with songs closer to my heart and much more thought put into them sit unsubmitted in my library while I look for inspiration for months. I think I just enjoyed the change in pace with being able to sit down and grind something out after a long dry spell.
As for the contents of this map I'm torn about how I feel overall, on one hand I find the ranked section to heavily lack what this map achieves, despite there being mappers definitely competent enough to pull this off if they were willing to put in the effort, which was the main goal I set out to achieve with this + last blue sky + masterpiece. On the other hand I ranked a few other things this year and got a lot of projects done with exponentially more thought and effort thrown in which those aim maps completely overshadowed, unfortunately that's just how it is when you begin pumping out more content into the game instead of sporadically ranking 1 or 2 things a year, that does demotivate me.
honestly i don't rly fuck with the bursts 00:51:094 in this section at all but 03:07:821 -> to end is so cool to play when u get in the zone and I god damn love this 04:19:094 (1,2,3,1,2,3,1,2,1) - I usually come back to look the leaderboard every now and then to see if any top player has actually defeated this map
idk for me i just prefer original uta to every icdd afterwards, something like this was honestly okay and had its little hype moments but it was like what the 4th yomi yori at the time within a span of 2 years? at that point just map something else the library was so unexplored compared to what it is now
perfect
honestly it's kinda unbelievable how calm the map gets after 01:28:378 - like the intensity does NOT drop off that hard it should've probably been way harder until the end
seeing get jinxed again reminded me of this map too with this thing at the beginning 00:18:184 (3,1,2,3,1,2,3,1,1) - that just makes it retry spam hell its kinda crazy how literally everything is a triangle/star pattern, I remember 01:17:770 - this part being really nice to learn snap aim to and dt fcing it at the end of last year felt very satisfying for a mapset that probably entered my osu folder day 1
I remember really enjoying master when I began playing the game and later on when I was playing DT, I got really tilted by 00:35:995 (4,5,6,1,2,3,4,5,6,7,8,9,1) - I think it was just the triple that pmo, that being said 01:01:328 (7,8,1) - 02:00:162 (8,1) - 02:10:995 (1) - making these circles break from the pattern or take a little extra reaching because of the 'jinxed' vocal was actually kinda nice and there was few other moments that felt nicely connected to the vocal intensity like 01:47:328 (2,3,4,5,6,7,1) - 00:26:328 (3,4,5,6,1) - which I kinda feel a lot of modern farm doesn't even try to do.
Also W broken stack 01:38:828 (6,7,1) -
It's rly does not matter how good the map is at all because the song is a medieval torture device
this video is crazy
the hell
I had like no bursts harder than triples in the original version but I was kinda pressured to add them
Also if u space them anymore than this they're just annoying no one wants spaced 1/4 in their jump map imo
kinda like the best song ever
awesome set
-0.5 for the double spam though that still annoys me a bit
influenced me a bit looking back it 2 years later
I was kinda surprised how easy it is to map like this with a really exaggerated aim style like it took me 2 good sessions and I was done whilst a lot of my other maps with songs closer to my heart and much more thought put into them sit unsubmitted in my library while I look for inspiration for months. I think I just enjoyed the change in pace with being able to sit down and grind something out after a long dry spell.
As for the contents of this map I'm torn about how I feel overall, on one hand I find the ranked section to heavily lack what this map achieves, despite there being mappers definitely competent enough to pull this off if they were willing to put in the effort, which was the main goal I set out to achieve with this + last blue sky + masterpiece. On the other hand I ranked a few other things this year and got a lot of projects done with exponentially more thought and effort thrown in which those aim maps completely overshadowed, unfortunately that's just how it is when you begin pumping out more content into the game instead of sporadically ranking 1 or 2 things a year, that does demotivate me.
im pretty sure it is
hard diff
oh no
I really like this storyboard
THE PRESSURE
6 years and hes still the only fc on the leaderboard
honestly i don't rly fuck with the bursts 00:51:094 in this section at all but 03:07:821 -> to end is so cool to play when u get in the zone and I god damn love this 04:19:094 (1,2,3,1,2,3,1,2,1) - I usually come back to look the leaderboard every now and then to see if any top player has actually defeated this map
idk for me i just prefer original uta to every icdd afterwards, something like this was honestly okay and had its little hype moments but it was like what the 4th yomi yori at the time within a span of 2 years? at that point just map something else the library was so unexplored compared to what it is now
dokito one is kinda garbage
my god they even had the diff just named easy in the old thread and changed it to normal for someeee reason
Normal is an Easy diff award
Didn't hitsound the map award
cs is 6.9 for no reason award
Boobs award
Does anyone have a lower sr ranked normal diff?