Highest Rated Maps of 2009
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#151
4.22
/ 5.00 from
4 votes
#154
Natasha Bedingfield - Unwritten
Hard 3.82*
Feb 22nd, 2009
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.82*
Feb 22nd, 2009
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.73
/ 5.00 from
4 votes
#155
A. Tanaka, M. Matsuda - Ooparts
Ultimate 5.45*
Jul 15th, 2009
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Ultimate 5.45*
Jul 15th, 2009
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.53
/ 5.00 from
5 votes
#158
SHK - Imagination
SHD 5.12*
Apr 20th, 2009
Gabi
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
SHD 5.12*
Apr 20th, 2009
Gabi
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.86
/ 5.00 from
4 votes
#159
SNoW - Sakasama no Chou
Insane 3.85*
Nov 27th, 2009
statementreply
distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design.
Insane 3.85*
Nov 27th, 2009
statementreply
distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design.
3.54
/ 5.00 from
5 votes
#164
2.61
/ 5.00 from
6 votes
#165
2.88
/ 5.00 from
4 votes
#169
Atsumi Saori - Biidama
Sir Minelli Style 4.25*
Jun 25th, 2009
Sir Minelli
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Sir Minelli Style 4.25*
Jun 25th, 2009
Sir Minelli
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.30
/ 5.00 from
4 votes
#171
Wiklund - Billy Boogie
Ultimate's 8 bits 3.90*
Oct 16th, 2009
Ultimate
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ultimate's 8 bits 3.90*
Oct 16th, 2009
Ultimate
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14
/ 5.00 from
4 votes
#175
2.70
/ 5.00 from
5 votes
#177
ALI PROJECT - Kinjirareta Asobi (TV size)
Insane 3.72*
Sep 22nd, 2009
Armin
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., simpleAccessible and straightforward map design., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Insane 3.72*
Sep 22nd, 2009
Armin
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., simpleAccessible and straightforward map design., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.36
/ 5.00 from
4 votes
#178
4.25
/ 5.00 from
4 votes
#179
4.04
/ 5.00 from
4 votes
#183
Nightcore - Lucky Star II
Insane 4.08*
Oct 11th, 2009
ztrot
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane 4.08*
Oct 11th, 2009
ztrot
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.05
/ 5.00 from
6 votes
#184
NicoNicoDouga - Night Of Commands feat. YuGiOh
Start!!!! 4.96*
Apr 7th, 2009
vytalibus
collabA map with two or more associated mappers.
Start!!!! 4.96*
Apr 7th, 2009
vytalibus
collabA map with two or more associated mappers.
2.26
/ 5.00 from
5 votes
#186
Danimal Cannon - Rockin' on Heaven's Door
Hard 4.00*
Dec 3rd, 2009
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 4.00*
Dec 3rd, 2009
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.65
/ 5.00 from
4 votes
#187
Marguerite du Pre - Marie Antoinette
Another 4.86*
Sep 4th, 2009
Mystearica
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 4.86*
Sep 4th, 2009
Mystearica
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
2.81
/ 5.00 from
4 votes
#190
Mindless Self Indulgence - 1989
Hard ROCK! 3.87*
Feb 24th, 2009
m980
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard ROCK! 3.87*
Feb 24th, 2009
m980
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.31
/ 5.00 from
4 votes
#192
4.32
/ 5.00 from
4 votes
#194
2.86
/ 5.00 from
4 votes
#196
Nien - NB RANGERS: Returns
Hard Style 3.86*
Jun 18th, 2009
dumpsterdiver
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Hard Style 3.86*
Jun 18th, 2009
dumpsterdiver
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.44
/ 5.00 from
4 votes
#198
RevenG - Sakura
Insane 5.32*
Apr 6th, 2009
Kharl
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.32*
Apr 6th, 2009
Kharl
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.35
/ 5.00 from
4 votes
#199
3.35
/ 5.00 from
4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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