Highest Rated Maps of 2014
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#301
Fear, and Loathing in Las Vegas - Let Me Hear
Oracle's Infection 5.75*
Dec 27th, 2014
Oracle
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Oracle's Infection 5.75*
Dec 27th, 2014
Oracle
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.03
/ 5.00 from
8 votes
#303
2.94
/ 5.00 from
7 votes
#304
sakuzyo - Neurotoxin
Hyper 4.50*
Sep 17th, 2014
kiddly
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hyper 4.50*
Sep 17th, 2014
kiddly
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
6 votes
#305
4.20
/ 5.00 from
5 votes
#308
4.48
/ 5.00 from
5 votes
#309
3.23
/ 5.00 from
7 votes
#310
3.29
/ 5.00 from
6 votes
#311
3.12
/ 5.00 from
7 votes
#312
2.95
/ 5.00 from
7 votes
#313
Nightwish - Planet Hell
Insane 4.61*
Oct 8th, 2014
Sieg
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Insane 4.61*
Oct 8th, 2014
Sieg
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.41
/ 5.00 from
6 votes
#315
3.23
/ 5.00 from
6 votes
#316
3.07
/ 5.00 from
7 votes
#317
Sonitus Vir - Evergreen + Anima Mundi
BD's Insane 4.68*
Jul 4th, 2014
Froslass
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
BD's Insane 4.68*
Jul 4th, 2014
Froslass
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.90
/ 5.00 from
5 votes
#318
3.83
/ 5.00 from
6 votes
#321
livetune adding Takuro Sugawara(from 9mm Parabellum Bullet) - SEN NO TSUBASA
Insane 5.20*
Nov 2nd, 2014
No_Gu
Insane 5.20*
Nov 2nd, 2014
No_Gu
3.31
/ 5.00 from
6 votes
#323
Yuzu - Hyouri Ittai (TV Size)
Insane 4.10*
Mar 12th, 2014
Trust
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Insane 4.10*
Mar 12th, 2014
Trust
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.04
/ 5.00 from
6 votes
#324
4.39
/ 5.00 from
5 votes
#326
Anan Ryoko - Refrain
Refrain 3.96*
May 29th, 2014
Narcissu
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
Refrain 3.96*
May 29th, 2014
Narcissu
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
3.12
/ 5.00 from
7 votes
#327
2.83
/ 5.00 from
6 votes
#328
Utagumi Setsugetsuka - Maware! Setsugetsuka chiptune Remix
MawareXtrA 5.51*
Oct 12th, 2014
jonathanlfj
MawareXtrA 5.51*
Oct 12th, 2014
jonathanlfj
2.93
/ 5.00 from
7 votes
#329
livetune adding Takuro Sugawara(from 9mm Parabellum Bullet) - SEN NO TSUBASA
Pokie's Insane 4.88*
Nov 2nd, 2014
Pokie
Pokie's Insane 4.88*
Nov 2nd, 2014
Pokie
3.63
/ 5.00 from
6 votes
#330
Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Rejection 6.17*
Sep 7th, 2014
Jenny
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design.
Rejection 6.17*
Sep 7th, 2014
Jenny
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design.
2.97
/ 5.00 from
7 votes
#331
Tristam - Once Again
Insane 4.49*
Nov 16th, 2014
grumd
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Insane 4.49*
Nov 16th, 2014
grumd
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.60
/ 5.00 from
5 votes
#336
Cascada - Bad Boy (Nightcore Mix)
Asphyxia's Expert 5.17*
Jun 6th, 2014
Asphyxia
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
Asphyxia's Expert 5.17*
Jun 6th, 2014
Asphyxia
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
2.93
/ 5.00 from
6 votes
#341
4.21
/ 5.00 from
5 votes
#344
2.80
/ 5.00 from
6 votes
#346
Nightwish - Dead to the World
Insane 5.09*
Nov 1st, 2014
Luvdic
repetition Features the use of recognizable identical patterns or gameplay elements. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Insane 5.09*
Nov 1st, 2014
Luvdic
repetition Features the use of recognizable identical patterns or gameplay elements. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.62
/ 5.00 from
5 votes
#349
2.96
/ 5.00 from
6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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