Highest Rated Maps of 2014
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#304
4.10
/ 5.00 from
6 votes
#306
sakuzyo - Neurotoxin
Hyper 4.63*
Sep 17th, 2014
kiddly
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hyper 4.63*
Sep 17th, 2014
kiddly
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
6 votes
#307
2.94
/ 5.00 from
7 votes
#308
livetune adding Takuro Sugawara(from 9mm Parabellum Bullet) - SEN NO TSUBASA
Insane 5.20*
Nov 2nd, 2014
No_Gu
Insane 5.20*
Nov 2nd, 2014
No_Gu
3.32
/ 5.00 from
6 votes
#309
3.04
/ 5.00 from
7 votes
#310
4.20
/ 5.00 from
5 votes
#312
Lifetheory - Fairy
Impact 5.44*
Jun 10th, 2014
Zare
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Impact 5.44*
Jun 10th, 2014
Zare
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59
/ 5.00 from
6 votes
#315
livetune adding Takuro Sugawara(from 9mm Parabellum Bullet) - SEN NO TSUBASA
Pokie's Insane 4.82*
Nov 2nd, 2014
Pokie
Pokie's Insane 4.82*
Nov 2nd, 2014
Pokie
3.65
/ 5.00 from
6 votes
#316
3.29
/ 5.00 from
6 votes
#317
3.12
/ 5.00 from
7 votes
#318
Nightwish - Planet Hell
Insane 4.68*
Oct 8th, 2014
Sieg
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Insane 4.68*
Oct 8th, 2014
Sieg
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.41
/ 5.00 from
6 votes
#320
Sonitus Vir - Evergreen + Anima Mundi
BD's Insane 4.72*
Jul 4th, 2014
Blue Dragon
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
BD's Insane 4.72*
Jul 4th, 2014
Blue Dragon
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.90
/ 5.00 from
5 votes
#322
3.83
/ 5.00 from
6 votes
#323
2.78
/ 5.00 from
8 votes
#326
Omoi - Nee William
Extra 5.85*
Oct 5th, 2014
Saoji
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.85*
Oct 5th, 2014
Saoji
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72
/ 5.00 from
6 votes
#327
Yuzu - Hyouri Ittai (TV Size)
Insane 4.12*
Mar 12th, 2014
Trust
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.12*
Mar 12th, 2014
Trust
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.04
/ 5.00 from
6 votes
#328
Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)
Damnae's Insane 4.40*
Nov 4th, 2014
Damnae
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Damnae's Insane 4.40*
Nov 4th, 2014
Damnae
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24
/ 5.00 from
7 votes
#329
4.39
/ 5.00 from
5 votes
#330
Anan Ryoko - Refrain
Refrain 3.97*
May 29th, 2014
Narcissu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Refrain 3.97*
May 29th, 2014
Narcissu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.12
/ 5.00 from
7 votes
#331
2.83
/ 5.00 from
6 votes
#332
Tristam - Once Again
Insane 4.51*
Nov 16th, 2014
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Insane 4.51*
Nov 16th, 2014
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.60
/ 5.00 from
5 votes
#333
Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Rejection 6.35*
Sep 7th, 2014
Jenny
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Rejection 6.35*
Sep 7th, 2014
Jenny
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.97
/ 5.00 from
7 votes
#334
3.27
/ 5.00 from
6 votes
#336
Rohi - Kanata ni Mau wa Sakura no Shirabe
RLQuillab Insane 5.89*
Feb 12th, 2014
Nyquill and RLC
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
RLQuillab Insane 5.89*
Feb 12th, 2014
Nyquill and RLC
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.89
/ 5.00 from
7 votes
#337
Utagumi Setsugetsuka - Maware! Setsugetsuka chiptune Remix
MawareXtrA 5.86*
Oct 12th, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
MawareXtrA 5.86*
Oct 12th, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
2.91
/ 5.00 from
7 votes
#339
Cascada - Bad Boy (Nightcore Mix)
Asphyxia's Expert 5.20*
Jun 6th, 2014
Asphyxia
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Asphyxia's Expert 5.20*
Jun 6th, 2014
Asphyxia
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
2.92
/ 5.00 from
6 votes
#343
4.21
/ 5.00 from
5 votes
#344
Aki - Wanna Be My Dream
Insane 4.68*
Feb 14th, 2014
Lortus
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.68*
Feb 14th, 2014
Lortus
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.36
/ 5.00 from
6 votes
#346
2.80
/ 5.00 from
6 votes
#348
Nightwish - Dead to the World
Insane 5.28*
Nov 1st, 2014
Luvdic
repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Insane 5.28*
Nov 1st, 2014
Luvdic
repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.62
/ 5.00 from
5 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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