Highest Rated Maps of 2015
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#301
Zac Efron - Scream
ahh 4.47*
Jul 12th, 2015
pishifat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ahh 4.47*
Jul 12th, 2015
pishifat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.76
/ 5.00 from
13 votes
#303
3.24
/ 5.00 from
9 votes
#304
otetsu feat.Megurine Luka - umbrella
yf's Extra 5.80*
Mar 14th, 2015
yf_bmp
progression Contains a gradual advancement in difficulty or concept across the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
yf's Extra 5.80*
Mar 14th, 2015
yf_bmp
progression Contains a gradual advancement in difficulty or concept across the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.22
/ 5.00 from
10 votes
#310
3.10
/ 5.00 from
10 votes
#311
3.44
/ 5.00 from
9 votes
#313
3.68
/ 5.00 from
11 votes
#318
2.93
/ 5.00 from
12 votes
#319
L.E.D.-G - BITTER CHOCOLATE STRIKER
CHALLENGE 8.59*
Nov 7th, 2015
nhlx
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CHALLENGE 8.59*
Nov 7th, 2015
nhlx
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.96
/ 5.00 from
11 votes
#321
4.10
/ 5.00 from
9 votes
#322
NICO Touches the Walls - Niwaka Ame ni mo Makezu
Nine Tails 5.12*
Dec 17th, 2015
Monstrata
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
Nine Tails 5.12*
Dec 17th, 2015
Monstrata
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.87
/ 5.00 from
11 votes
#323
Wakeshima Kanon - world's end, girl's rondo
Insane 4.79*
Feb 23rd, 2015
No Dap
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Insane 4.79*
Feb 23rd, 2015
No Dap
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.96
/ 5.00 from
9 votes
#325
S-C-U feat. Qrispy Joybox - anemone
Spring 6.03*
Jul 28th, 2015
Irreversible
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience.
Spring 6.03*
Jul 28th, 2015
Irreversible
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience.
2.90
/ 5.00 from
10 votes
#326
3.28
/ 5.00 from
9 votes
#329
2.64
/ 5.00 from
14 votes
#330
3.30
/ 5.00 from
9 votes
#331
FLOOR LEGENDS -KAC 2012- - KAC 2012 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX-
GRAVITY 6.30*
Aug 6th, 2015
Gamu
GRAVITY 6.30*
Aug 6th, 2015
Gamu
3.57
/ 5.00 from
9 votes
#333
Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
World's End 5.84*
May 1st, 2015
P A N
World's End 5.84*
May 1st, 2015
P A N
3.79
/ 5.00 from
8 votes
#335
tokiwa yuu - shounen ripples
AR9.5 8.09*
Sep 15th, 2015
elchxyrlia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
AR9.5 8.09*
Sep 15th, 2015
elchxyrlia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
3.56
/ 5.00 from
9 votes
#336
Hitori Tori - perthed again (yambabom remix)
Irrphyxia's Insane 4.87*
May 5th, 2015
Irreversible and Asphyxia
collab A map with two or more associated mappers.
Irrphyxia's Insane 4.87*
May 5th, 2015
Irreversible and Asphyxia
collab A map with two or more associated mappers.
3.61
/ 5.00 from
8 votes
#337
2.84
/ 5.00 from
9 votes
#338
4.00
/ 5.00 from
7 votes
#340
3.78
/ 5.00 from
7 votes
#341
3.47
/ 5.00 from
9 votes
#342
Fleshgod Apocalypse - The Deceit / The Violation
Skull Fracturing Nightmare 8.83*
Oct 19th, 2015
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Skull Fracturing Nightmare 8.83*
Oct 19th, 2015
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.73
/ 5.00 from
8 votes
#343
2.89
/ 5.00 from
9 votes
#344
TOMOSUKE x Jazzin'Park - LANA - Kiroku no Kakera -
Never Ending Story 4.15*
Mar 9th, 2015
fanzhen0019
Never Ending Story 4.15*
Mar 9th, 2015
fanzhen0019
3.27
/ 5.00 from
8 votes
#345
Reol - Asymmetry
Guycat's Extra 5.73*
Sep 5th, 2015
Guy and alacat
collab A map with two or more associated mappers.
Guycat's Extra 5.73*
Sep 5th, 2015
Guy and alacat
collab A map with two or more associated mappers.
3.29
/ 5.00 from
8 votes
#347
3.55
/ 5.00 from
7 votes
#348
SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey
Gangsta Collab 6.09*
Dec 22nd, 2015
Froslass and Irreversible
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , accelerating bpm Features progressively increasing tempo.
Gangsta Collab 6.09*
Dec 22nd, 2015
Froslass and Irreversible
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , accelerating bpm Features progressively increasing tempo.
2.62
/ 5.00 from
16 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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