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consistent difficulty

denied

Name consistent difficulty
Description Consistently difficult gameplay that caters towards one skillset.
Parent descriptor song representation
Usable True
Proposer LowAccuracySS
Type new
Creation date 2023-11-13 16:00:46
Last updated 2023-11-18 11:42:36
Proposals can be approved when it receives 20 votes and has >=65% positive votes. Approvals can only happen after a minimum of 5 days.
Status denied by moonpoint

Vote

10.53% voted positively


yes (2): furdieur, Sanch-KK
no (11): dedekind, pottomotto22, bsm, Oolt cloud, ninore, nijlpaard, Uber, choke enough, Hanakumo Rin, MonsieurSebas
hold (6): -Koish-, Renumi, maxb, [[[[[[, Boombox, a bat


Comments (14)
Comments are disabled for proposals with an outcome.

2yr ago

closing

2yr ago

though i will say that previously i've used just the simple descriptor for that

2yr ago

sure i'll go for it

Boombox voted hold
2yr ago

@lowaccuracySS perhaps it should be called consistent difficulty?

Boombox voted hold
2yr ago

id 47 for the parent descriptor*

Boombox voted hold
2yr ago

I think this is salvageable- it just needs a more pointed and direct description and perhaps a different name, (something like the opposite of the progression descriptor.) maybe like "Consistently difficult gameplay that caters towards one skillset."

by the way, put id #47 for this descriptor

2yr ago

ok yeah i agree with all of the below whoops dklfjdkfjd probably not that salvageable, thanks for the thoughts :)

maxb voted hold
2yr ago

I think this could be good if it was specifically for maps that are consistently difficult throughout the map, not just anything thats long. Sort of like the opposite to the difficulty spike descriptor. That would probably need a new name though, since people generally associate anything long with consistency.

bsm voted no
2yr ago

marathon descriptor exists and thats literally what consistency suggests

pottomotto22 voted no
2yr ago

http://omdb.nyahh.net/descriptor/?id=40

Renumi voted hold
2yr ago

some examples of maps that would carry this descriptor would be beneficial cus the way i see it marathon would already imply that ur ghonna be playing for a long period of time. maps that center around a skillset in poarticualr could already be tagged with that specific skillset anyways

dedekind voted no
2yr ago

Nah consistency too easy to confuse w other notions

-Koish- voted hold
2yr ago

wouldn't this be too interchangeable with marathon + whatever you're trying to get consistent at?

2yr ago

the "stamina" tag denotes a single kind of consistency map (tapping consistency); given that there are maps designed with testing consistent application of skill in mind that don't focus on tapping consistency (or more accurately in some cases, just limit-testing raw finger strength) I feel like this would be a good addition overall

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