tag [tech]
pending| Name | tag [tech] |
| Description | A style of freeform slider tech that uses complex slider designs inspired by graffiti tags. |
| Parent descriptor | scene |
| Proposer | maxb |
| Type | new |
| Creation date | 2026-06-15 12:20:12 |
| Proposals can be approved when it receives 20 votes and has >=65% positive votes. Approvals can only happen after a minimum of 5 days. |
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hold (2): maxb, chowch
Comments (4)
scenes like "aimslop" and "tag" that describe a specific style of mapping seem tricky to work with because it's hard to pin down when exactly the scene ends (assuming you want to use scene descriptors like rym does)
i don't think i would move it under "slider tech" though; the skillsets that tag maps test aren't fundamentally different from other hsv/complex sv maps, so maybe it should go under "slidershapes" or some other style instead
"tag [tech]" seems good to me. If this is merged then I'll rename the current "tag" one to "tag [playstyle]"
Would move this under "slider tech" though
the [tech] marker is too differentiate it from the existing tag descriptor (for tag4 maps). apollo has said using brackets like this is fine but im unsure if [tech] is the word that should be used in this case
examples:
/s/1177270
/s/1256524
tech style originating in ~2020 that uses a more freeform structure and distinctive complex and 'loose' bezier curve slider designs.
There aren't alot of scene descriptors like this one, but I feel this one is more easily definable than most other potential ones, so I think it would be a good descriptor to have.
The first map I linked says 'the original tag mapping' so that could be considered a source. I have seen the term used quite frequently but naturally this is mostly just random messages.