(overlap visuals, anti-aim)
very interesting diff using consistent overlaps to create a small reading challenge, with a lot of small linear aim patterns
(simple/anti-aim, variable bpm)
connects patterns very interestingly visually, makes use of wide angles for a more legato gameplay, still quite a bit of sharp aim patterns around, and some hot variable spacing streams
(ar8, anti-aim)
low ar, slow sliders, culminating in a deliberately sluggish movement, perfectly showcasing the slowness of the song
(newgen slider tech, megacollab)
i've glazed this map to hell and back, probably the most well-rounded map i've nommed, favourite section by Delette with their snap-and-pause movement usage
(unfortunately 5 mins of buildup lol)
i picked this one because i like what it stands for. there's something going for the calm section having the slow jumps have huge spacing. it's proof that any song can be mapped.
(simple slider tech)
another well-rounded map, this one more comfy and straightforward, visually more reminiscent of older tech, plus some good movement contrasts
(simple)
i just like how clean and consistent the map is lol, cute repeated triangles
you could even say deja vu...
(simple/anti-aim)
it's easy to elevate a vanilla map, just make movement concepts goated
there's quite a bit of wide and linear patterns but everything just feels very flowy and i love that
(ar0)
dada sent me this in mentorship and i thought it was a trap, but nope turns out it's just a really good reading map
with ar this low the map just undermap enough to make everything decipherable and thats goated
