Hommarju feat. Latte - masterpiece by simplistiC
5.0★
5 votes
5 votes
4.5★
3 votes
3 votes
4.0★
14 votes
14 votes
3.5★
17 votes
17 votes
3.0★
20 votes
20 votes
2.5★
11 votes
11 votes
2.0★
10 votes
10 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.11 / 5.00 from 85 votes
Ranking: #31 for 2010, #1882 overall
Ranking: #31 for 2010, #1882 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements. |
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.40 / 5.00 from 18 votes
Ranking: #42 for 2010, #2519 overall
Ranking: #42 for 2010, #2519 overall
| linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Comments (15)
StarCastler
3yr ago
