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Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers Mid-Air Thief - Why? [You left me wondering...] repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Ranked Feb 29th, 2024
3.51 / 5.00 from 12 votes
#315 for 2024, #3778 overall
Total Ratings Received: 32
Average Star Rating: 5.98*
Most Active Year: 2024

Top Descriptors complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , simple Accessible and straightforward map design. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , progression Contains a gradual advancement in difficulty or concept across the map. , repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , gimmick Focused on a single unique design or gameplay idea.


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