log in

a-ha - Analogue by Yuukari-Banteki

Mapset info
Ranked: Sep 11th, 2012
Average Rating: 3.20 / 5.00 from 27 votes
English Pop
Nominators
Loctav Armin


5.0★
2 votes
4.5★
3 votes
4.0★
4 votes
3.5★
3 votes
3.0★
7 votes
2.5★
4 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.14 / 5.00 from 26 votes
Ranking: #91 for 2012, #1870 overall
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.

separate your tags with commas
CDFA Hard 3.34*
mapped by Shohei Ohtani
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 0.00 / 5.00 from 1 votes

separate your tags with commas

separate your tags with commas
Normal 2.32*

separate your tags with commas
Easy 1.53*

separate your tags with commas

separate your tags with commas

separate your tags with commas
| contributors: Cocoamallows

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Featured on lists


Comments (5)

fun. not much else going for it but hey it's fun

7 with dt

02:35:458 (1,2,3,4) - one of few ranked patterns that is mapped to LITERALLY nothing

"Why do I get the feeling that no one actually bothered reading what I said as to why I made the Abomination difficulty. I guess I can summarize it very easily.

I do not believe that this map needed a standard difficulty of higher level than Normal. There is nothing wrong with having a mapset that doesn't have a hard or insane map, and it was intended to be for beginner players. After being told for the fourth time that a BAT did not want to bubble/rank my map because it didn't have an insane, I attempted to make an insane that was technically rankable (I refuse to map purely unrankable things) but would be SO BAD that the BAT modding would say "ok I will rank it if you just remove this difficulty called Abomination."

Much to my dismay, no one made that statement and the mapset was ranked with Abomination still in there. It is, however, an example of me intentionally abusing artificial difficulty within the guidelines for ranking out of frustration at the closed-mindedness of the people modding my map, and I would appreciate if people would keep that in mind while judging it..." -Saturos-fangirl 2013

i wonder how she feels knowing people unironically enjoy this diff lol

many such cases


Latest Ratings

App
on Abomination
-1-1-1-
on Abomination
milr_
on Abomination
Garalulu
on Abomination
myomere
on Abomination
Mr Business
on Abomination
weed machine
on Abomination
MonsieurSebas
on Abomination
quantumvortex
on Abomination
moonpoint
on Abomination
Kaly
on CDFA Hard
Kaly
on Abomination
Kurboh
on Abomination
Olib
on Abomination
Wispy
on Abomination
everless
on Abomination
wetdog123
on Abomination
pewdekz
on Abomination

Reviews

labs | discord | github | rules | descriptors | edit queue
3.9415240287781s