Hakushi Hasegawa - Sabaku de by dsco
5.0★
12 votes
12 votes
4.5★
8 votes
8 votes
4.0★
21 votes
21 votes
3.5★
20 votes
20 votes
3.0★
22 votes
22 votes
2.5★
6 votes
6 votes
2.0★
9 votes
9 votes
1.5★
7 votes
7 votes
1.0★
5 votes
5 votes
0.5★
3 votes
3 votes
0.0★
3 votes
3 votes
Rating: 3.06 / 5.00 from 116 votes
Ranking: #186 for 2021, #2168 overall
Ranking: #186 for 2021, #2168 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability. |
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Featured in
ONZ5D
5.0★
2 votes
2 votes
4.5★
5 votes
5 votes
4.0★
8 votes
8 votes
3.5★
10 votes
10 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.79 / 5.00 from 28 votes
Ranking: #61 for 2021, #780 overall
Ranking: #61 for 2021, #780 overall
| storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
4 votes
4 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.42 / 5.00 from 6 votes
Ranking: #1086 for 2021
Ranking: #1086 for 2021
| storyboardContains a storyboard that enhances gameplay experience. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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Latest Ratings

Somehow this is pretty fairly rated but only because some ppl are big haters
probably the dsco map I like the least
normal diff drain time goes hard
the definition of clean imo
and when he deviates from this style it adds an incredible contrast: for example the solo section in this map.
the thing I like so much about dsco mapping is how he offloads a lot of pattern placement and visual positioning to simple symmetries and copy pasting. It makes the maps characteristically pristine while allowing more space to be occupied by fun concepts and rhythms.
expert hits hard
after all this time it now hits me
iphone
miss iphone 6
so boring and rigid i almost kms
this is a taiko map in disguise
way too repetitive tbh
unmappable artist honestly
Mizunash Akari cap level 0x hes correct
there has not been a good hakushi hasegawa map yet its either criminally underrepresented or just completely unhinged mode (halgoh)
this map sucks more the more i look at it its just so lame for the song
i love the busy left hand rhythms, i love how the bit after the break is only circles, i love the rude sliders at the end & i love the storyboard (wish i could keep it on without killing my fps lol) but i Just Can't get over how some of the polygonal patterns in the top diff feel 10x harder than everything else in the map in a way that feels like a mistake rather than something intentional
the effort
it's easily the map ever
midbaku de
it's mid
dunno how to rate this because I really like this as a set more than any of the diffs individually
song, bg, hitsounds, storyboard all amazing
but the slider blankets are just not fun