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Hakushi Hasegawa - Sabaku de by dsco

Mapset info
Ranked: Aug 27th, 2021
Average Rating: 3.35 / 5.00 from 151 votes
Japanese Electronic
Nominators
Lasse Uberzolik


5.0★
11 votes
4.5★
8 votes
4.0★
21 votes
3.5★
19 votes
3.0★
20 votes
2.5★
6 votes
2.0★
9 votes
1.5★
6 votes
1.0★
5 votes
0.5★
4 votes
0.0★
1 vote
Rating Distribution
Rating: 3.08 / 5.00 from 110 votes
Ranking: #175 for 2021, #1993 overall
repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
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Expert 5.75*
5.0★
2 votes
4.5★
5 votes
4.0★
8 votes
3.5★
9 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.80 / 5.00 from 27 votes
Ranking: #56 for 2021, #736 overall
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
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Insane 4.43*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
3 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.41 / 5.00 from 5 votes
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Hard 3.25*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.40 / 5.00 from 5 votes
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Normal 2.29*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.06 / 5.00 from 4 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (22)

3yr ago

song, bg, hitsounds, storyboard all amazing
but the slider blankets are just not fun

3yr ago

dunno how to rate this because I really like this as a set more than any of the diffs individually

3yr ago

it's mid

3yr ago

midbaku de

3yr ago

it's easily the map ever

3yr ago

the effort

3yr ago

i love the busy left hand rhythms, i love how the bit after the break is only circles, i love the rude sliders at the end & i love the storyboard (wish i could keep it on without killing my fps lol) but i Just Can't get over how some of the polygonal patterns in the top diff feel 10x harder than everything else in the map in a way that feels like a mistake rather than something intentional

3yr ago

this map sucks more the more i look at it its just so lame for the song

3yr ago

there has not been a good hakushi hasegawa map yet its either criminally underrepresented or just completely unhinged mode (halgoh)

olc
3yr ago

Mizunash Akari cap level 0x hes correct

3yr ago

unmappable artist honestly

3yr ago

way too repetitive tbh

3yr ago

this is a taiko map in disguise

3yr ago

so boring and rigid i almost kms

3yr ago

miss iphone 6

3yr ago

iphone

3yr ago

after all this time it now hits me

2yr ago

expert hits hard

2yr ago

the thing I like so much about dsco mapping is how he offloads a lot of pattern placement and visual positioning to simple symmetries and copy pasting. It makes the maps characteristically pristine while allowing more space to be occupied by fun concepts and rhythms.

2yr ago

and when he deviates from this style it adds an incredible contrast: for example the solo section in this map.

1yr ago

the definition of clean imo

1yr ago

normal diff drain time goes hard


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