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Hakushi Hasegawa - Sabaku de by dsco

Mapset info
Ranked: Aug 27th, 2021
Average Rating: 3.33 / 5.00 from 159 votes
Japanese Electronic
Nominators
Lasse Uberzolik


5.0★
12 votes
4.5★
8 votes
4.0★
21 votes
3.5★
20 votes
3.0★
22 votes
2.5★
6 votes
2.0★
9 votes
1.5★
7 votes
1.0★
5 votes
0.5★
3 votes
0.0★
3 votes
Rating Distribution
Rating: 3.06 / 5.00 from 116 votes
Ranking: #186 for 2021, #2185 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.

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Featured in ONZ5D
Expert 6.12*
5.0★
2 votes
4.5★
5 votes
4.0★
8 votes
3.5★
10 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.79 / 5.00 from 28 votes
Ranking: #58 for 2021, #778 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.

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Insane 4.63*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
4 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.41 / 5.00 from 6 votes
Ranking: #1148 for 2021
storyboardContains a storyboard that enhances gameplay experience.

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Hard 3.50*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.43 / 5.00 from 5 votes
storyboardContains a storyboard that enhances gameplay experience.

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Normal 2.37*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.13 / 5.00 from 4 votes
storyboardContains a storyboard that enhances gameplay experience.

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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (23)

song, bg, hitsounds, storyboard all amazing
but the slider blankets are just not fun

dunno how to rate this because I really like this as a set more than any of the diffs individually

it's mid

midbaku de

it's easily the map ever

the effort

i love the busy left hand rhythms, i love how the bit after the break is only circles, i love the rude sliders at the end & i love the storyboard (wish i could keep it on without killing my fps lol) but i Just Can't get over how some of the polygonal patterns in the top diff feel 10x harder than everything else in the map in a way that feels like a mistake rather than something intentional

this map sucks more the more i look at it its just so lame for the song

there has not been a good hakushi hasegawa map yet its either criminally underrepresented or just completely unhinged mode (halgoh)

olc

Mizunash Akari cap level 0x hes correct

unmappable artist honestly

way too repetitive tbh

this is a taiko map in disguise

so boring and rigid i almost kms

milr_ OMDB patron

miss iphone 6

iphone

after all this time it now hits me

expert hits hard

the thing I like so much about dsco mapping is how he offloads a lot of pattern placement and visual positioning to simple symmetries and copy pasting. It makes the maps characteristically pristine while allowing more space to be occupied by fun concepts and rhythms.

and when he deviates from this style it adds an incredible contrast: for example the solo section in this map.

the definition of clean imo

KnightC0re OMDB patron

normal diff drain time goes hard

Somehow this is pretty fairly rated but only because some ppl are big haters

probably the dsco map I like the least


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