Natsume Itsuki - Mayday by SMOKELIND
5.0★
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3.5★
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3.0★
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Rating: 3.19 / 5.00 from 2 votes
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure. |
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5.0★
0 votes
0 votes
4.5★
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4.0★
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3.5★
0 votes
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3.0★
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2.5★
1 vote
1 vote
2.0★
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1.5★
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1.0★
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0.5★
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0.0★
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Rating: 2.50 / 5.00 from 1 votes
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Ratings on this difficulty are private.
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Comments (1)
mynarco-
3mo ago
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