Hakushi Hasegawa - Doku by zglock
Featured in
4WC2025
5.0★
2 votes
2 votes
4.5★
3 votes
3 votes
4.0★
13 votes
13 votes
3.5★
13 votes
13 votes
3.0★
9 votes
9 votes
2.5★
4 votes
4 votes
2.0★
4 votes
4 votes
1.5★
3 votes
3 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.19 / 5.00 from 53 votes
Ranking: #148 for 2022, #1727 overall
Ranking: #148 for 2022, #1727 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
7 votes
7 votes
3.5★
3 votes
3 votes
3.0★
5 votes
5 votes
2.5★
4 votes
4 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.24 / 5.00 from 21 votes
Ranking: #213 for 2022, #2280 overall
Ranking: #213 for 2022, #2280 overall
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
Featured in
ONZO23
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.29 / 5.00 from 13 votes
Ranking: #389 for 2022, #4091 overall
Ranking: #389 for 2022, #4091 overall
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design. |
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Featured in
PPP
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.06 / 5.00 from 9 votes
Ranking: #587 for 2022, #5910 overall
Ranking: #587 for 2022, #5910 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.83 / 5.00 from 5 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

whole set having a peak-off
he crept up into the sky with hard
Hard kinda gaps
the playign expereinces between insane and experts are weird and ithink for such a song it should Not be that way. the normal is great though
pitch is just ignored for the whole map
nah hes right zmid
DUDE stop taking galacticlight's swag jesus
when I said that I meant this map criminally undermaps the songs complexity
verdict: mid
crying
CRY ABOUT IT .
this map is to omdb what face holding back tears is to all emoji