TAG underground - POSSESSION by pewdekz
Mapset info
Ranked: Oct 5th, 2022
Average Rating: 3.48 / 5.00 from 73 votes
Instrumental Electronic
Average Rating: 3.48 / 5.00 from 73 votes
Instrumental Electronic
Nominators
5.0★
1 vote
1 vote
4.5★
3 votes
3 votes
4.0★
11 votes
11 votes
3.5★
12 votes
12 votes
3.0★
6 votes
6 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.42 / 5.00 from 38 votes
Ranking: #97 for 2022, #1214 overall
Ranking: #97 for 2022, #1214 overall
| gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
7 votes
7 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.49 / 5.00 from 17 votes
Ranking: #205 for 2022, #2173 overall
Ranking: #205 for 2022, #2173 overall
| gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
Log in to rate maps!
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.55 / 5.00 from 15 votes
Ranking: #251 for 2022, #2703 overall
Ranking: #251 for 2022, #2703 overall
| gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 2 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.00 / 5.00 from 1 votes
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