TAG underground - POSSESSION by pewdekz
Mapset Information
Ranked: Oct 5th, 2022
Average Rating: 3.50 / 5.00 from 74 votes
Instrumental Electronic
Average Rating: 3.50 / 5.00 from 74 votes
Instrumental Electronic
Nominators
5.0★
2 votes
2 votes
4.5★
3 votes
3 votes
4.0★
11 votes
11 votes
3.5★
12 votes
12 votes
3.0★
6 votes
6 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.47 / 5.00 from 39 votes
Ranking: #91 for 2022, #1168 overall
Ranking: #91 for 2022, #1168 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
7 votes
7 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.48 / 5.00 from 17 votes
Ranking: #225 for 2022, #2455 overall
Ranking: #225 for 2022, #2455 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.53 / 5.00 from 15 votes
Ranking: #279 for 2022, #3130 overall
Ranking: #279 for 2022, #3130 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.41 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.00 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

cute homage
literally all maps using this song have something special to them, this one's gimmick is quite fun!
the idea definitely isn't new it's the translation between games that's cool
the idea of this map technically isnt new (i.e. scub did 1/16 doubles in burnt rice), but it's executed a lot better here imo, especially considering the reference to ddr
bum bum bum bum bum bum bum bum bum bum bum bum bum bum bum bum
definitely wouldnt be as cool if not for the ddr chart doing the same thing, cool way of translating ideas between games i think