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TAG underground - POSSESSION by pewdekz

Mapset info
Ranked: Oct 5th, 2022
Average Rating: 3.48 / 5.00 from 73 votes
Instrumental Electronic
Nominators
rosario wknd moonpoint


5.0★
1 vote
4.5★
3 votes
4.0★
11 votes
3.5★
12 votes
3.0★
6 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.42 / 5.00 from 38 votes
Ranking: #97 for 2022, #1214 overall
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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EXPERT 5.52*
5.0★
0 votes
4.5★
1 vote
4.0★
5 votes
3.5★
7 votes
3.0★
2 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.49 / 5.00 from 17 votes
Ranking: #205 for 2022, #2173 overall
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
6 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.55 / 5.00 from 15 votes
Ranking: #251 for 2022, #2703 overall
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 2 votes
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BASIC 2.41*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
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separate your tags with commas

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (6)

3yr ago

definitely wouldnt be as cool if not for the ddr chart doing the same thing, cool way of translating ideas between games i think

3yr ago

bum bum bum bum bum bum bum bum bum bum bum bum bum bum bum bum

3yr ago

the idea of this map technically isnt new (i.e. scub did 1/16 doubles in burnt rice), but it's executed a lot better here imo, especially considering the reference to ddr

3yr ago

the idea definitely isn't new it's the translation between games that's cool

2yr ago

literally all maps using this song have something special to them, this one's gimmick is quite fun!

2yr ago

cute homage


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