Marc-Andre Hamelin - Circus Galop (Cut Ver.) by moonpoint
5.0★
5 votes
5 votes
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
9 votes
9 votes
3.0★
6 votes
6 votes
2.5★
7 votes
7 votes
2.0★
7 votes
7 votes
1.5★
2 votes
2 votes
1.0★
3 votes
3 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.63 / 5.00 from 46 votes
Ranking: #1706 for 2022
Ranking: #1706 for 2022
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
6 votes
6 votes
3.0★
5 votes
5 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.67 / 5.00 from 25 votes
Ranking: #832 for 2022, #8158 overall
Ranking: #832 for 2022, #8158 overall
| chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
8 votes
8 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.70 / 5.00 from 20 votes
Ranking: #506 for 2022, #5260 overall
Ranking: #506 for 2022, #5260 overall
| chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap. |
|---|
5.0★
2 votes
2 votes
4.5★
3 votes
3 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
6 votes
6 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.23 / 5.00 from 19 votes
Ranking: #267 for 2022, #2948 overall
Ranking: #267 for 2022, #2948 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
4 votes
4 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.91 / 5.00 from 10 votes
Ranking: #731 for 2022, #7237 overall
Ranking: #731 for 2022, #7237 overall
| simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.84 / 5.00 from 7 votes
Ranking: #1008 for 2022, #9704 overall
Ranking: #1008 for 2022, #9704 overall
| finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.76 / 5.00 from 4 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.56 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.53 / 5.00 from 3 votes
