Terry A. Davis - Risen by 1103
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Rating: 2.74 / 5.00 from 4 votes
| repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. |
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5.0★
1 vote
1 vote
4.5★
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4.0★
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3.5★
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3.0★
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Rating: 2.14 / 5.00 from 3 votes
| geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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PAJWOJ
3mo ago
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