Koji Kondo - Slider by YokesPai
Mapset Information
Ranked: Sep 2nd, 2023
Average Rating: 2.25 / 5.00 from 157 votes
Instrumental Video Game
Average Rating: 2.25 / 5.00 from 157 votes
Instrumental Video Game
Nominators
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
2 votes
2 votes
3.0★
5 votes
5 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.76 / 5.00 from 19 votes
Ranking: #444 for 2023, #4073 overall
Ranking: #444 for 2023, #4073 overall
| circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
6 votes
6 votes
2.0★
10 votes
10 votes
1.5★
9 votes
9 votes
1.0★
5 votes
5 votes
0.5★
3 votes
3 votes
0.0★
5 votes
5 votes
Rating: 1.85 / 5.00 from 48 votes
Ranking: #2376 for 2023
Ranking: #2376 for 2023
| simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
8 votes
8 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 2.61 / 5.00 from 31 votes
Ranking: #2252 for 2023
Ranking: #2252 for 2023
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., slider onlyRestricts object choice to sliders only. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.05 / 5.00 from 12 votes
Ranking: #2144 for 2023
Ranking: #2144 for 2023
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.38 / 5.00 from 8 votes
Ranking: #1486 for 2023
Ranking: #1486 for 2023
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
6 votes
6 votes
2.5★
4 votes
4 votes
2.0★
4 votes
4 votes
1.5★
2 votes
2 votes
1.0★
5 votes
5 votes
0.5★
2 votes
2 votes
0.0★
5 votes
5 votes
Rating: 1.92 / 5.00 from 32 votes
Ranking: #2364 for 2023
Ranking: #2364 for 2023
| gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.19 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.39 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.00 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

the only good diff in the set
mad piano another on a shitty 60hz laptop is the way it's meant to be played
i enjoyed the slider diff (think the maze-like sliders are wack though)
Honestly, for its aims, this map is executed incredibly well. Some parts of the mapping leave a lot to be desired (e.g 02:08:748 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ), however these features are chosen for the purposes of the map, that is, to maximise PP gains for spaced stream players.
When i look at this map i see a project with a goal that has not only been met but cleared beyond expectation. This is an exceptional example of PP mapping and pop mapping. The song choice was perfect for this style as well as there are already popular unranked maps of this song that have shown great appeal.
The mapset as a whole is very enjoyable and can appeal to a wide variety of players with its well created gimmick and spread difficulties.
☺︎
top diff made me smile in a good way
osu absolutely needs these kinds of maps
enjoy game
what
Even though you can farm pp on less pp optimised maps, people are always going to pay lots of attention to the turbo farm maps, not just because of the increased overweightedness, but also because of them being well known to give pp
I cant believe apollo got this top dif ranked because he knew it would be discussed on omdb lots so there would be more user data from omdb he can sell to the chinese government. How could he do this to us.
dunno if this is a hot take or not but in a way osu kind of needs these types of maps lol
APOLLO MAPPED THIS WOASJDLHAEAGDKFJSFSHF
verychill sweep
soeity: i'm trans
trans people: ok
FAUCUK YOU
damn didn't expect the top diff to tank so much what's wrong with it
the real blunder is making piano diff look neat and feel repetitive, the idea itself is awesome, cs5 would've been really cool too
ppl are underselling the insanity of the slider expert its hilarious honestly
thats a really good point actually keysounds wouldve made this diff insane
I don't think the piano's mad it just sounds mildly annoyed
mad piano diff having no keysounds is the worst blunder of all time woat material
cool schizo diff right there, too bad the map itself has bad aes imo