Yorushika - Jun Toumei Shounen by Deca
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
8 votes
8 votes
2.5★
6 votes
6 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.59 / 5.00 from 24 votes
Ranking: #2216 for 2023
Ranking: #2216 for 2023
| freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim staminaFeatures extended strenuous aim sections with little or no moments of rest. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.19 / 5.00 from 5 votes
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Latest Ratings

have to admit that ignoring 3/4 sliders is a really good thing, wish i was thinking the same way 2 years ago
yorushika circle spam abuser, someone needs to stop this guy
circular flow jump spam = win
i didn't really think this map could ever be a 4 personally, but also i guess 02:52:527 (1) - if you thought this was leading up to anything rather than just silly density contrast section i guess it was way too unsubtle of a patterning choice
actually its 2,5 and not 2
think it could easily be a 4 map but im so sad that the map doesn't 03:02:373 (1) - utilize this concept 03:12:220 - here because i felt that the build-up from the 3:02 section was leading up to something but it never rly did
03:22:373 - ahhhhhhhh this break
03:53:143 - this devalues like the entire maps emphasis so none of the stuff b4 matters also it puts these 04:10:066 - into a bad place