Namakemono - Yasou -HEAVEN'S DOOR MIX- by pumice
Mapset info
Ranked: Jun 17th, 2024
Average Rating: 3.53 / 5.00 from 45 votes
Instrumental Electronic
Average Rating: 3.53 / 5.00 from 45 votes
Instrumental Electronic
Nominators
revoh melleganol |
Rating: 3.48 / 5.00 from 45 votes
Ranking: #51 for 2024, #810 overall
Ranking: #51 for 2024, #810 overall
freeform, progression, aim control, marathon |
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Comments (14)
when the beat drops and u start playing the most satisfying aim control patterns ever made and they just keep getting better and better... CHILLS
i would like it more if 03:37:357 - didnt feel so constrained
something about repetitive maps with long buildups like u get hit with a runners high when kiai hits
this song is insaneeeeeeeeeeee and the movement on the climax is stunning
i was actually really enjoying this until i played the ending of the chorus on mouse rfk that no way i can hit it 0/5
poo mice
Yasuo [2]
Yasuo
is it worth playing all the way thru i played like 30 secs and got put off by the 1/4 song seems banger too
normally i would chalk up any spacing/playfield traversal (usage etc.) choices that i didn't automatically agree with to some psyop trying to pull mapping back to the vantablack ages when americans had some sort of pull on anything but i think the gradual change in the volatility of stream spacing movement etc general rhythm choice drives the map's progression more than it's spacing choices (for not streams)
difficulty as a whole is loaded into manipulating streams over anything else while other elements in the map (mostly spacing) stays constant over time it's interesting but really cool when done well i think this one does it well
if not for that i would love this map
to be clear i mean jump spacing not stream spacing
I like it, but difficulty balance seems poorly managed and spacing is really imbalanced half the time feeling overly restrained and half the time having random spikes
is this the best song in the ranked section? ✅