La priere - Atonement Twins by iBell
Mapset Information
Ranked: Apr 13th, 2024
Average Rating: 2.17 / 5.00 from 12 votes
Japanese Metal
Average Rating: 2.17 / 5.00 from 12 votes
Japanese Metal
Nominators
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Rating: 2.50 / 5.00 from 2 votes
| mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing |
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Rating: 2.50 / 5.00 from 1 votes
| featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing |
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Rating: 2.04 / 5.00 from 9 votes
Ranking: #1356 for 2024
Ranking: #1356 for 2024
| featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing |
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Related beatmaps BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings
1

i think the hard diff is fun
hard diff is looking like a hard diff
truest thing ever said in the osu community
You are so right mrmcmikey
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@MrMcMikey22 hi, id like to see your hard diffs get ranked
I'm sorry, but that Hard difficulty looks like a mess!
I genuently don't know what it's TRULY trying to aim for besides just having wacky sliders.
I don't see any kind of real note placement consistency, it all just looks so random with random directions that you'd have to go for...
And it's actually really hard to tell if there are any calm or intense sections, because it just looks the same with all the weird sliders. And the SV's barely make me notice if the section is calm or intense.
I feel like there needs to be put in A LOT MORE thought than just random sliders and random directions!
Like for example: Just make the sliders either straight or curvy without any additional grey or red points, unless there are some really important beats then it is like allowed to have unique sliders and I feel like THAT would also stand out a lot more! That's basically what most of the really good maps have, having limits!
I think this is what happens when a map tries too hard to have any variety.
I think there is an interesting quote that I have been coming up right now:
"If doing anything is called variety, then there is no variety."
(reminds me a bit like that quote..)
("And when everyone's super, no one will be.")
Though I can't really feel that surprised, because quite a lot of really new maps also tend to have that big issue of not trying to give the map any limits at all...