Turbo - PADORU / PADORU by KeyWee
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
0 votes
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3.5★
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2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
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0.0★
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Rating: 2.46 / 5.00 from 7 votes
Ranking: #943 for 2024
Ranking: #943 for 2024
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only. |
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5.0★
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2.0★
1 vote
1 vote
1.5★
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1.0★
1 vote
1 vote
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1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 0.95 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
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3.0★
1 vote
1 vote
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1.0★
1 vote
1 vote
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1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 1.22 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
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4.5★
0 votes
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4.0★
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3.0★
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2.5★
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2.0★
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1.5★
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1.0★
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0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 0.29 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
0 votes
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2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.51 / 5.00 from 4 votes
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
5.0★
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 0.59 / 5.00 from 2 votes
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Rating: 2.59 / 5.00 from 3 votes
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 0.00 / 5.00 from 1 votes
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0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
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1 vote
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Rating: 0.00 / 5.00 from 1 votes
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0.0★
1 vote
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Rating: 1.47 / 5.00 from 2 votes
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0.0★
1 vote
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Rating: 1.76 / 5.00 from 2 votes
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2.5★
1 vote
1 vote
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0.0★
1 vote
1 vote
Rating: 1.47 / 5.00 from 2 votes
