Turbo - PADORU / PADORU by KeyWee
5.0★
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Rating: 2.69 / 5.00 from 7 votes
Ranking: #796 for 2024, #9219 overall
Ranking: #796 for 2024, #9219 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., square aimUses patterns where circles are placed in a square arrangement. |
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Rating: 0.99 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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1 vote
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Rating: 1.24 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
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1 vote
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Rating: 0.29 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
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1 vote
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1 vote
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1.0★
1 vote
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0.0★
1 vote
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Rating: 1.51 / 5.00 from 4 votes
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 0.50 / 5.00 from 2 votes
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Rating: 2.59 / 5.00 from 3 votes
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 1.47 / 5.00 from 2 votes
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Rating: 1.76 / 5.00 from 2 votes
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Rating: 1.47 / 5.00 from 2 votes
Related beatmaps BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

mayhaps probebly possible due to blacklist maybe?
why are my ratings deweighted?
thanks ren just set a top play
yeah