Vic Mignogna - Dragon Soul (TV Size) by Nevo
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Rating: 3.00 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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Rating: 2.00 / 5.00 from 2 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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Rating: 2.25 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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Rating: 0.00 / 5.00 from 1 votes
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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Rating: 2.00 / 5.00 from 1 votes
Related beatmaps BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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