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MXZI - MONTAGEM TOMADA by Tylerderp

Mapset info
Last updated: Jun 10th, 2026
Average Rating: 2.30 / 5.00 from 5 votes
Spanish Electronic
Graved Mapset
Nominators


5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.27 / 5.00 from 2 votes
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.

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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 0.00 / 5.00 from 1 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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SHARE'S EXTREME 6.87*
mapped by Share
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
GWB'S EXTREME 6.81*
mapped by gwb
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
KAYZY'S EXTRA 6.54*
mapped by kayzy
aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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MITA'S EXTRA 6.53*
mapped by Mita
aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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SMOKE'S EXTRA 5.96*
mapped by Smoke

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ERFANIUS' EXTRA 5.88*
mapped by ErfaniUs

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large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.

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SOLID'S EXPERT 5.76*
mapped by Solid-
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.

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ALICE'S EXPERT 5.50*
mapped by Slim-san

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MELAE'S INSANE 4.48*
mapped by melae
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.

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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
collabA map with two or more associated mappers.

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MIMARI'S HARD 2.87*
mapped by Mimari
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.

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NORMAL 2.70*

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simpleAccessible and straightforward map design., collabA map with two or more associated mappers., distance snappedUses osu's in-built distance snap feature for most/all of the map.

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