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Team Nekokan - Can't Defeat Airman by Blue Dragon

Mapset Information
Ranked: Sep 24th, 2011
Average Rating: 2.67 / 5.00 from 99 votes
Japanese Video Game


Featured in COE1v12023
5.0★
3 votes
4.5★
1 vote
4.0★
9 votes
3.5★
15 votes
3.0★
16 votes
2.5★
22 votes
2.0★
18 votes
1.5★
6 votes
1.0★
8 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.63 / 5.00 from 99 votes
Ranking: #332 for 2011
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers., square aimUses patterns where circles are placed in a square arrangement.

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| contributors: moonpoint, shizume



Latest Ratings
SuperPretzel
on Holy Shit! It's Airman!!
an3
on Holy Shit! It's Airman!!
vana
on Holy Shit! It's Airman!!
Maria Iskariot
on Holy Shit! It's Airman!!
Meteo L-Drago
on Holy Shit! It's Airman!!
KomachiBaka
on Holy Shit! It's Airman!!
milr_
on Holy Shit! It's Airman!!
chiv
on Holy Shit! It's Airman!!
Bive
on Holy Shit! It's Airman!!
lofkesHAHA
on Holy Shit! It's Airman!!
DomintesFangirl
on Holy Shit! It's Airman!!
Agent5d
on Holy Shit! It's Airman!!
-1-1-1-
on Holy Shit! It's Airman!!
startone
on Holy Shit! It's Airman!!
Nyanaro
on Holy Shit! It's Airman!!
Happy Satoko
on Holy Shit! It's Airman!!
Jun Maeda
on Holy Shit! It's Airman!!
Adequate
on Holy Shit! It's Airman!!

airMan Wld great b a , n I think this quiteWell map brings That out . he's obv a Softey cus of his HP3, reliable Fair and he cares About u. it'll alwys b my favorite Map and it even Dsrvs more of my DevotionI my favorites is Probably the littl Spirels 02:57:660 (1,4) like he's Dizzzeying uOut ntheLike final Radial "attack" @ theEnd rlly I'll nvr Tire of lovely lovely AirMan!!!

this is how i felt when i held FC until that last jump part lmao

When this map came out I thought it was super gimmicky and overrated. Over time I gained some respect for its iconic structure though. It's instantly recognizable without hearing the song or seeing the background, which I think is cool, even if the patterns play awkwardly at times.

milr_ OMDB patron

wait

olc

idk how jump practice mappers never gravitated towards this style of varied 1/2 symmetrical patterns loosely following the vocals. i and so many other people wouldve played the shit out of that, players have been addicted to that style for most of osu's existence

iconic but the map itself isn't all that stand-out

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