hiroki. - Which one? by MeAqua tete
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Rating: 1.50 / 5.00 from 1 votes
| high svFeatures prominent high slider velocity usage as a key part of map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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Rating: 1.50 / 5.00 from 1 votes
| gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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Rating: 2.50 / 5.00 from 1 votes
| playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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Rating: 2.00 / 5.00 from 1 votes
| techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. |
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Rating: 2.50 / 5.00 from 1 votes
| burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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