Set It Off - Dream Catcher (Nightcore & Cut Ver.) by snyc
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Rating: 2.75 / 5.00 from 2 votes
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
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Rating: 1.00 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. |
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5.0★
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Rating: 1.00 / 5.00 from 2 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. |
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5.0★
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4.5★
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4.0★
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3.5★
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Rating: 2.50 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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| simple Accessible and straightforward map design. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , aimslop Refers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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