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FLORE - WEREWOLF (NIGHTCORE & CUT VER.) by Smoke

Mapset info
Ranked: May 9th, 2026
Average Rating: 0.00 / 5.00 from 1 votes
English Pop
Nominators
Shmiklak maxie


MISERY 5.11*
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.
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KUMOCHA'S EXTRA 5.08*
mapped by Kumocha
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.
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MIMARI'S EXTRA 5.04*
mapped by Mimari
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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MITA'S EXTRA 4.90*
mapped by Mita
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 0.00 / 5.00 from 1 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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SNYC'S EXPERT 4.59*
mapped by snyc
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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RUHUYU'S HARD 3.33*
mapped by Neosk
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NORMAL 2.25*
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