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goreshit - the nature of dying by grumd

Mapset Information
Ranked: Jun 26th, 2012
Average Rating: 3.76 / 5.00 from 68 votes
Instrumental Other Genre


5.0★
7 votes
4.5★
12 votes
4.0★
19 votes
3.5★
14 votes
3.0★
6 votes
2.5★
4 votes
2.0★
3 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.66 / 5.00 from 67 votes
Ranking: #46 for 2012, #576 overall
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map.

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Loctav's Taiko 5.17*
mapped by Loctav
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 5.00 / 5.00 from 1 votes
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.

separate your tags with commas
| contributors: moonpoint



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Blue Dragon OMDB patron

this map brings one of the main limitations of grumd's style which is being completely distance snapped but it only shows how far he managed to evolve that in future breakcore maps only using rhythm management which is a cool thing

that being said i don't think this is bad at all it's just very bland

Mir

this kinda just doesnt do anything unfortunately

ive spammed both o'er the flood and this and it doesnt compare in fun value despite similar style

an3

this map is fast.

bit frustrating to play mainly due to bpm

carried by the song, which is also carried by On the Nature of Daylight

This map really fell flat for me. I've had fun with other grumd maps in the past, but this one just doesn't really bring out any of the intense percussion in the music. It just feels like going through rhythm with no actual usage of the aim aspect in this game.

Playing the map feels like going through an emotional journey

goated

this map does not make me feel like dying at all

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