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goreshit - the nature of dying by grumd

Mapset info
Ranked: Jun 26th, 2012
Average Rating: 3.76 / 5.00 from 67 votes
Instrumental Other Genre


5.0★
7 votes
4.5★
12 votes
4.0★
18 votes
3.5★
14 votes
3.0★
6 votes
2.5★
4 votes
2.0★
3 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.64 / 5.00 from 66 votes
Ranking: #45 for 2012, #600 overall
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
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Loctav's Taiko 5.37*
mapped by Loctav
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 5.00 / 5.00 from 1 votes
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Comments (10)

3yr ago

this map does not make me feel like dying at all

3yr ago

goated

3yr ago

Playing the map feels like going through an emotional journey

3yr ago

This map really fell flat for me. I've had fun with other grumd maps in the past, but this one just doesn't really bring out any of the intense percussion in the music. It just feels like going through rhythm with no actual usage of the aim aspect in this game.

1yr ago

carried by the song, which is also carried by On the Nature of Daylight

3mo ago

bit frustrating to play mainly due to bpm

an3
3mo ago

this map is fast.

3mo ago

ive spammed both o'er the flood and this and it doesnt compare in fun value despite similar style

Mir
3mo ago

this kinda just doesnt do anything unfortunately

3mo ago

this map brings one of the main limitations of grumd's style which is being completely distance snapped but it only shows how far he managed to evolve that in future breakcore maps only using rhythm management which is a cool thing

that being said i don't think this is bad at all it's just very bland


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