MYTH & ROID - Paradisus-Paradoxum by wajinshu
5.0★
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4.5★
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4.0★
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3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
4 votes
4 votes
2.0★
0 votes
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1.5★
1 vote
1 vote
1.0★
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0.5★
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0.0★
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Rating: 2.65 / 5.00 from 8 votes
Ranking: #376 for 2017, #8691 overall
Ranking: #376 for 2017, #8691 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
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4.5★
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4.0★
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3.5★
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3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
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0.5★
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0.0★
0 votes
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Rating: 2.29 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
4.5★
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0 votes
4.0★
0 votes
0 votes
3.5★
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3.0★
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2.5★
1 vote
1 vote
2.0★
0 votes
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1.5★
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1.0★
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0 votes
0.5★
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0.0★
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0 votes
Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
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0 votes
1.5★
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1.0★
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0 votes
0.5★
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0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| contributors: shizume
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