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SHISHAMO - Kimi to Gelaende by Zero__wind

Mapset info
Ranked: Dec 12th, 2017
Average Rating: 3.75 / 5.00 from 34 votes
Japanese Rock
Nominators
Lasse Halfslashed


Insane 5.29*
5.0★
3 votes
4.5★
5 votes
4.0★
14 votes
3.5★
4 votes
3.0★
2 votes
2.5★
2 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.86 / 5.00 from 31 votes
Ranking: #33 for 2017, #485 overall
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Yiyo's Insane 4.63*
mapped by iYiyo
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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Hard 3.31*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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Normal 2.02*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (23)

3yr ago

juice

3yr ago

Wtf i forgot to juice the stack map (it has stacks in it)

3yr ago

newer mappers should be takin notes bout how to map on this

3yr ago

i think yal need to juice more

3yr ago

they dont make jump maps lik ethey used to

3yr ago

i dont get it, looks ai generated to me

3yr ago

vv he doesn't get it

3yr ago

pretty cool

3yr ago

it is pretty cool

3yr ago

i dont really get it tho

olc
3yr ago

use of clever patterns that are immediately accessible to players to highlight specific phrases in the music, specifically with overlaps and repetition. also good awareness of circular flow: using circular flow vs back and forth to contrast melodies/instruments (look at the 20s or so starting at 01:47:689) and swapping circular flow mid-pattern to highlight specific sounds (01:30:889 (1) standout)

3yr ago

the "breaking circular flow for emphasis" part is such a fundamental concept that i don't think it deserves to be pointed out unless outstandingly well executed.
im not sure what you mean by clever and accessible patterns but regarding overlaps and repetition they only really occur in the solo which i agree is good, however a 20 second section out of a 4min map doesn't raise it from average to 4+/5

3yr ago

if you wanna see REAL "breaking circular flow for emphasis" go play happy30 desire drive

3yr ago

they dont get it

3yr ago

MY GOATTT HES ON THE FRONT PAGE

2yr ago

kimi to midaende

2yr ago

i will hit u with a (toy) brick

2yr ago

never disrespect zero wind or else we will find you

2yr ago

zero wind more like zero mid

2yr ago

zero wind isnt mid thats not true

2yr ago

the small domino leading to the large domino which is Double D'Z

2yr ago

wait I was joking when I said that but now im looking the resemblance is actually uncanny

1yr ago

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