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SHISHAMO - Kimi to Gelaende by Zero__wind

Mapset info
Ranked: Dec 12th, 2017
Average Rating: 3.78 / 5.00 from 36 votes
Japanese Rock
Nominators
Lasse Halfslashed


Insane 5.38*
5.0★
3 votes
4.5★
6 votes
4.0★
15 votes
3.5★
4 votes
3.0★
2 votes
2.5★
2 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.87 / 5.00 from 33 votes
Ranking: #29 for 2017, #430 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Yiyo's Insane 4.64*
mapped by iYiyo
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes

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Hard 3.40*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes

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Normal 2.12*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes

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| contributors: shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (23)

juice

Wtf i forgot to juice the stack map (it has stacks in it)

newer mappers should be takin notes bout how to map on this

i think yal need to juice more

they dont make jump maps lik ethey used to

Aragon OMDB patron

i dont get it, looks ai generated to me

vv he doesn't get it

pretty cool

it is pretty cool

i dont really get it tho

olc

use of clever patterns that are immediately accessible to players to highlight specific phrases in the music, specifically with overlaps and repetition. also good awareness of circular flow: using circular flow vs back and forth to contrast melodies/instruments (look at the 20s or so starting at 01:47:689) and swapping circular flow mid-pattern to highlight specific sounds (01:30:889 (1) standout)

Aragon OMDB patron

the "breaking circular flow for emphasis" part is such a fundamental concept that i don't think it deserves to be pointed out unless outstandingly well executed.
im not sure what you mean by clever and accessible patterns but regarding overlaps and repetition they only really occur in the solo which i agree is good, however a 20 second section out of a 4min map doesn't raise it from average to 4+/5

if you wanna see REAL "breaking circular flow for emphasis" go play happy30 desire drive

they dont get it

MY GOATTT HES ON THE FRONT PAGE

kimi to midaende

i will hit u with a (toy) brick

never disrespect zero wind or else we will find you

zero wind more like zero mid

zero wind isnt mid thats not true

the small domino leading to the large domino which is Double D'Z

wait I was joking when I said that but now im looking the resemblance is actually uncanny


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