SHISHAMO - Kimi to Gelaende by Zero__wind
Mapset Information
Ranked: Dec 12th, 2017
Average Rating: 3.78 / 5.00 from 36 votes
Japanese Rock
Average Rating: 3.78 / 5.00 from 36 votes
Japanese Rock
Nominators
5.0★
3 votes
3 votes
4.5★
6 votes
6 votes
4.0★
15 votes
15 votes
3.5★
4 votes
4 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.86 / 5.00 from 33 votes
Ranking: #29 for 2017, #446 overall
Ranking: #29 for 2017, #446 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| contributors: shizume
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

02:10:489 (1,2,3,4,5,6,7,8) - :p
wait I was joking when I said that but now im looking the resemblance is actually uncanny
the small domino leading to the large domino which is Double D'Z
zero wind isnt mid thats not true
zero wind more like zero mid
never disrespect zero wind or else we will find you
i will hit u with a (toy) brick
kimi to midaende
MY GOATTT HES ON THE FRONT PAGE
they dont get it
if you wanna see REAL "breaking circular flow for emphasis" go play happy30 desire drive
the "breaking circular flow for emphasis" part is such a fundamental concept that i don't think it deserves to be pointed out unless outstandingly well executed.
im not sure what you mean by clever and accessible patterns but regarding overlaps and repetition they only really occur in the solo which i agree is good, however a 20 second section out of a 4min map doesn't raise it from average to 4+/5
use of clever patterns that are immediately accessible to players to highlight specific phrases in the music, specifically with overlaps and repetition. also good awareness of circular flow: using circular flow vs back and forth to contrast melodies/instruments (look at the 20s or so starting at 01:47:689) and swapping circular flow mid-pattern to highlight specific sounds (01:30:889 (1) standout)
i dont really get it tho
it is pretty cool
pretty cool
vv he doesn't get it
i dont get it, looks ai generated to me
they dont make jump maps lik ethey used to
i think yal need to juice more
newer mappers should be takin notes bout how to map on this
Wtf i forgot to juice the stack map (it has stacks in it)
juice