Akiyama Uni - Chikurin in Flames by sahuang
5.0★
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4.5★
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4.0★
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3.5★
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2.5★
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Rating: 2.50 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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