Akiyama Uni - Chikurin in Flames by sahuang
5.0★
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4.5★
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4.0★
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3.5★
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3.0★
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2.5★
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2.0★
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1.5★
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0.5★
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0.0★
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Rating: 2.50 / 5.00 from 1 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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| contributors: shizume
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