Kankaku Piero - Haruka Mirai (TV Size) by Gero
5.0★
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4.5★
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4.0★
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Rating: 2.75 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
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3.5★
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3.0★
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2.5★
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1.5★
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1.0★
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Rating: 2.50 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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5.0★
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3.5★
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2.5★
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1.5★
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1.0★
2 votes
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0.5★
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0.0★
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Rating: 1.50 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
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4.0★
1 vote
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3.5★
1 vote
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3.0★
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2.5★
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2.0★
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1.5★
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1.0★
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0.5★
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0.0★
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Rating: 3.79 / 5.00 from 2 votes
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