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Camellia ft. Yukacco - Be Wild by hi-mei

Mapset info
Ranked: Aug 9th, 2018
Average Rating: 1.47 / 5.00 from 58 votes
Japanese Electronic
Nominators
Wishkey Kuron-kun


5.0★
2 votes
4.5★
0 votes
4.0★
4 votes
3.5★
1 vote
3.0★
4 votes
2.5★
3 votes
2.0★
6 votes
1.5★
5 votes
1.0★
13 votes
0.5★
8 votes
0.0★
12 votes
Rating Distribution
Rating: 1.37 / 5.00 from 58 votes
Ranking: #1120 for 2018
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing

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Comments (17)

a bat OMDB patron

probably gonna get lynched for this comment but kinda curious as to why the osu! mapping community has such a distaste towards hi-mei's mapping

he's just bad, that simple

i remember this name

a bat OMDB patron

thanks ajt

a bat OMDB patron

I guess I can see this map being super questionable in regards to what it stands for + the mapper's attitude as a whole. That being said, I weirdly find it pretty fun

how did he make the woat

milr_ OMDB patron

bye-mei

I like this map

this map agitates me

remember how much of a piece of shit this guy was

reading hi-mei's mapping 'philosophy' in his profile reminds me of olc

Visuals matter, hitsounding matter, angles matter, tactile feedback matter, consistent spacing matter.
You can do stuff in different ways, improvised or systematic, from the start or vice versa.
Design is not an art. Design is a shared understanding.
Shape follows function.

Accept criticism when its logically explained.
Visible logic > style, or any made up excuse you can come up with.
Style is not an excuse, it is an approach that provides all the concepts on normal level of execution.

Quantity begets quality.
To get gradually better, you must always question yourself whether you can explain stuff you are doing or not. A great pattern is a pattern you can fully explain using logic and concepts (parallelism, symmetry, blanketing, polygons, grids, pseudo-randomness, antiflow, map's theme etc).

olc had basically this exact take on mapping but he actually knew how his maps played

I forgot this existed!!

Mir

this guy had some opinions of all time and said some pretty heinous stuff on modding v1


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