Suzuki Konomi - My Days by Sonnyc
Mapset Information
Ranked: Aug 2nd, 2018
Average Rating: 2.44 / 5.00 from 8 votes
Japanese Video Game
Average Rating: 2.44 / 5.00 from 8 votes
Japanese Video Game
Nominators
5.0★
0 votes
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4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
5 votes
5 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.32 / 5.00 from 7 votes
Ranking: #782 for 2018
Ranking: #782 for 2018
| simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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| simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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Related beatmaps BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings
1

Huh.. I kind of have a guilty pleasure with this diff. despite of me almost raging at the amount of times I choke on the jumps, because I suck at aiming so much... ;_;
Anyways I don't like the 1/3rd section being a stack of circles, it's kinda weird.
For the Hard diff. I also kind of hated of how high the sv and jumps are, but at least it's somewhat easy to FC it after a few tries, unlike some of the high bpm hard diffs that I have played before.
i love inis but im sorry this map plays and flows so bad because of it