Suzuki Konomi - My Days by Sonnyc
Mapset info
Ranked: Aug 2nd, 2018
Average Rating: 2.44 / 5.00 from 8 votes
Japanese Video Game
Average Rating: 2.44 / 5.00 from 8 votes
Japanese Video Game
Nominators
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
5 votes
5 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.32 / 5.00 from 7 votes
Ranking: #774 for 2018
Ranking: #774 for 2018
| simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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| simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. |
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