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Ranked Mapsets: 8
Approved Edits: 0
Descriptor votes: 0

Grant Kirkhope - Weldar [Management]
2.87 / 5.00 from 6 votes
YUI - Rolling Star [Dawn's Star]
3.19 / 5.00 from 2 votes

Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers DDR Mario Mix - Underground Mozart [Impossible] simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design.
Ranked Sep 16th, 2008
3.87 / 5.00 from 18 votes
#9 for 2008, #1472 overall
Total Ratings Received: 31
Average Star Rating: 2.74*
Most Active Year: 2008

Top Descriptors precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slider only Restricts object choice to sliders only. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , simple Accessible and straightforward map design. , repetition Features the use of recognizable identical patterns or gameplay elements. , playfield constraint Restricts object placement to a certain part of the playfield. , playfield usage Includes deliberate use of the playfield within the map design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.


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1 comment 4.00 / 5.00 from 1 votes
0 comments 3.50 / 5.00 from 1 votes
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8 comments 3.87 / 5.00 from 18 votes
2 comments 3.88 / 5.00 from 2 votes
0 comments 2.57 / 5.00 from 2 votes
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