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Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers goreshit - goretrance 9 (get happy or get fucked '97) [rave] gungathon A map with a drain time of over 10 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Ranked Nov 6th, 2020
4.61 / 5.00 from 7 votes
#679 for 2020, #9854 overall
Total Ratings Received: 7
Average Star Rating: 7.67*
Most Active Year: 2020
Top Descriptors gungathon A map with a drain time of over 10 minutes. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , chaotic Unpredictable map design, often testing unusual skillsets. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , high sv Features prominent high slider velocity usage as a key part of map design.


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5 comments 4.61 from 7 votes
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