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Mapping Overview

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Excl. collabs with 4+ mappers The Prodigy - Smack My Bitch Up [Ass Kicking] simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Ranked Sep 19th, 2011
2.83 / 5.00 from 33 votes
#94 for 2011, #3536 overall
Ranked Mapsets: 9
Total Ratings Received: 123
Average Star Rating: 3.27*
Most Active Year: 2009
Top Descriptors storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design.


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