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Mapping Overview

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Excl. collabs with 4+ mappers DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Ranked Jan 28th, 2010
3.92 / 5.00 from 10 votes
#64 for 2010, #4345 overall
Total Ratings Received: 12
Average Star Rating: 4.42*
Most Active Year: 2010

Top Descriptors jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.


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3 comments 3.92 / 5.00 from 10 votes
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