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fanzhen0019's comments


very fun to play

interesting unsnapped objects

If tomatas has a million fans, then I am one of them. If tomatas has ten fans, then I am one of them. If tomatas has only one fan then that is me. If tomatas has no fans, then that means I am no longer on earth. If the world is against tomatas, then I am against the world.

Somehow you found me, you found me
I can't get over this rush
Oh, you found me

with his understandings as a player, early rrtyui maps showed a trace of choosing using circle/slider on easy rhythms which was different from others' maps at the same period.

⬅️➡️⬅️➡️

the starting point of 0108 wave

this instantly drags me in a 10-year-old time capsule everytime i meet it by F2

in insane there has a misplaced circle which should be put 1/4 later

the spiritual heritage of approved era

-0.5 for keeping my mouse drifting

it's rare to see a map with neat patterns in almost flawless ways but plays like a torture

for flawless i mean, notes are there with explainable reasons

fluently

the epic collab from post-approved era

each mapper did their best with their unique styles on the same and loopy music paragraphs

recommending kiddly/happy30/dksslqj's parts

top 10 anime comebacks (extor)

imagine if osu was without katamari bg

solid 4

a good sotarks map

/s/695312
my tribute

jacks

zapy is the game changer of symmetry mapping

Gens' Insane is super fun

learning materials of 'the diversity of mapping styles' #2

2007 is the golden year for chinese pop music in osu

i probably wont rate this forever
from i have actually experienced that year, this is the map that bundles the histories below:
- the ancient war between chinese mapper stan w/ 'innovate mapping ideas' and western MAT group stan w/ 'rigid stereotype towards mapping'
(im not commenting which side is good or not but these were actually the principle how they divided groups)
- inventing rhythms by heavy usage of hitsound, which is nowhere to recite in the song. it's probably inspired from taikosu maps. however this actually influenced a ton of later maps.
- 3 different difficulties in 3 different mapping method by one people in one set, and all 3 difficulties gives a unique but authentic sense by the same song. this is nothing fresh at present while in 2010, mappers were usually branded by their distinct styles. they wouldn't easily change styles back then, even in a single spread.
- peak loads of 100pa- worshiping for breaking the meta of pre-2010 mapping. as one who lived in the old chinese mapping group i'd say mapping nerds treat mapping a bit too different from players.

i hope this explains something

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