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NixXSkate's comments


Was never crazy about the map but I still play it sometimes because I love the song

01:00:447 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This feels a little yikes

I replayed Kareshi and it's not as awkward as I remember to alternate. It does still feel pretty rough sped up / with DT though. Maybe I'm just bad, but I don't really find alt patterns that are note → slider → note → slider satisfying, or maybe it's because so much of the map seems to naturally place your non-dominant finger on the sliders. I'm sure someone that alternates a lot wouldn't care, it just feels a little unsatisfying for me, personally

00:24:416 (3,2,1) - Let's Jam

Why is this one of the most rated maps of the week now lmao

Fond memories of getting jumpscared a lil back in the day when I realized there was a storyboard change in the middle of playing

Map feels gated, I find it really hard to play an alt style map with loose structure and patterns for so long without turning my brain off to stop caring. Sometimes the transitions between the songs as well as the slider flow can feel a bit rough. Respect for mapping Falcom music though even if it's not my cup of tea, because I know their OG music doesn't really cater to rhythm games.

Feels like expert was trying to emulate the feel of playing the song in DDR. It got close, but slightly misses the mark by being a little too generous with the slider usage

This map doesn't hit as hard now that those troll ninja spinners at the end are easy to 300

Back in my day this was an AR10.3 practice map

Dang is it that bad? Maybe I'm a sucker for maps with structure because I kinda like it

Even if it's a bit brainless, I think there's value in a map that goes so hard in one category. If you want to practice stamina, this map really caters to that while being catchy and not feeling like just pure practice/work. It's hard for me personally to have fun with it though because DT is just too fast for me and no mod is too boring, I need McOsu to get the full enjoyment out of it.

It's so wild seeing old naturally talented mappers like nullPointLOL or 100pa- just show up, randomly make a few banger maps, then disappear forever

I think a lot of players won't like the seibei jumps, I personally find them really fun though

Not crazy about the zigzags and random feeling structure of the Collab, but there's some fun jumps in it for sure, I think it's the most interesting map to play in the set.

The only charm in this map's Insane diff is that it does everything wrong at the same time. AR0 with high SV sliders you need accuracy for, with with bad timing and tiny CS, all for a song that's hard to listen to more than once.

This is actually a perfect hard difficulty tbh

This map and track always pumps me up. I don't really know if Xtreme was supposed to be an alternative insane/extra to Nogard or the easier difficulty. The map styles are kinda similar, it's like one of the mappers were aiming to match the style of the other. I like the flow of Xtreme a little more, and the size of most of the streams are more manageable with DT, which makes me feel like maybe it was intended as the easier difficulty, until the end where it's almost as much of a burst hell as the Nogard diff, perhaps even harder to aim. As a set, I prefer if the difficulty alternatives actually feel more like alternatives, but hey, I like them both.

Despite being a scuffed early osu! map with pretty hard to follow streams, I legitimately have fun playing it when I'm in the mood for older stuff.

The mapper did a good job at making a kinda uninteresting song still interesting to play for 5 minutes, the map is fun. Really easy to get tripped up on the jumps that are after the hardest stream, I don't think they were as intuitive as the mapper thought they were. (At least they weren't to me, maybe because it's 4 minutes in.) I doubt it's a map I'd play much though because the song is just really mid to me.

It's funny how shortly after OD and AR was separable, some mappers thought it was a good idea to make the OD higher than the AR. It can pass on the hard since the beat is simple, and the map is pleasant; I'd definitely prefer the OD to be equal to AR at most, though. On a normal difficulty, it's unacceptable.

I don't think it's the strongest track in the Scott Pilgrim game, but of the Scott Pilgrim tracks Sushi mapped, it's probably my favorite map of them

I forgot how good this map was

I probably wouldn't be a fan of popner's difficulty if it wasn't for hvick inspiring me with his score in early 2014. Insane goes a bit nuts with the doubles

wring diff's AR is too low, I guess because he was going for a hard. It's definitely more of an insane difficulty though

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