Highest Rated Maps of 2014
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#152
a_hisa - Cheshire,s dance
Hyper 5.28*
Apr 13th, 2014
Muya
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Hyper 5.28*
Apr 13th, 2014
Muya
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.19
/ 5.00 from
11 votes
#153
3.88
/ 5.00 from
11 votes
#154
3.33
/ 5.00 from
13 votes
#155
Foreground Eclipse - Noble
Dear you 4.82*
Jun 18th, 2014
keeeeeeko
marathon A map with a drain time of over 5 minutes.
Dear you 4.82*
Jun 18th, 2014
keeeeeeko
marathon A map with a drain time of over 5 minutes.
3.27
/ 5.00 from
13 votes
#156
3.21
/ 5.00 from
12 votes
#157
Fear, and Loathing in Las Vegas - Rave-up Tonight
Extra 6.05*
Nov 21st, 2014
lightr
progression Contains a gradual advancement in difficulty or concept across the map.
Extra 6.05*
Nov 21st, 2014
lightr
progression Contains a gradual advancement in difficulty or concept across the map.
3.72
/ 5.00 from
12 votes
#158
Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Insane 5.22*
Jan 8th, 2014
grumd
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 5.22*
Jan 8th, 2014
grumd
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.56
/ 5.00 from
12 votes
#159
Aoi Eir - IGNITE (TV size ver.)
Insane 4.97*
Jul 17th, 2014
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Insane 4.97*
Jul 17th, 2014
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.84
/ 5.00 from
16 votes
#163
3LAU - Jagger Bomb
Deagle God 2.94*
Aug 10th, 2014
Mara
custom skin Utilizes custom skin elements and graphics.
Deagle God 2.94*
Aug 10th, 2014
Mara
custom skin Utilizes custom skin elements and graphics.
3.22
/ 5.00 from
12 votes
#165
Pendulum - Watercolour (Radio Edit)
Insane 5.19*
Jun 23rd, 2014
AlexaBM
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.19*
Jun 23rd, 2014
AlexaBM
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.24
/ 5.00 from
13 votes
#168
Yooh - salvation
Another 5.59*
Oct 19th, 2014
ktgster
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Another 5.59*
Oct 19th, 2014
ktgster
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.77
/ 5.00 from
10 votes
#169
EastNewSound - Eisou Youga ~Meikyou Shisui~
Lunatic 4.79*
Mar 1st, 2014
Forseen
simple Accessible and straightforward map design.
Lunatic 4.79*
Mar 1st, 2014
Forseen
simple Accessible and straightforward map design.
3.16
/ 5.00 from
15 votes
#171
3.46
/ 5.00 from
11 votes
#172
Noisia - Stigma
Nsane 5.22*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
Nsane 5.22*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
3.50
/ 5.00 from
10 votes
#173
Halozy - Paranoid Lost
Yuraki 5.61*
Dec 15th, 2014
sjoy
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
Yuraki 5.61*
Dec 15th, 2014
sjoy
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.58
/ 5.00 from
10 votes
#175
4.40
/ 5.00 from
10 votes
#176
3.79
/ 5.00 from
12 votes
#177
Remixed by DJ Command - Mermaid girl -Akiba Koubou MIX-
Black Another 5.38*
Mar 6th, 2014
Avena
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Black Another 5.38*
Mar 6th, 2014
Avena
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.44
/ 5.00 from
12 votes
#178
3.92
/ 5.00 from
10 votes
#179
Sadohara Kaori - Day to Story (TV Size)
Insane 4.90*
Jun 11th, 2014
N a s y a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Insane 4.90*
Jun 11th, 2014
N a s y a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.11
/ 5.00 from
10 votes
#180
Horie Yui - Vanilla Salt
Collab 4.58*
Oct 8th, 2014
spboxer3, DarknessAngel and Loneight
collab A map with two or more associated mappers.
Collab 4.58*
Oct 8th, 2014
spboxer3, DarknessAngel and Loneight
collab A map with two or more associated mappers.
3.09
/ 5.00 from
11 votes
#181
ginkiha - EOS -Long Version-
Daybreak 5.68*
Jun 3rd, 2014
HanzeR
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Daybreak 5.68*
Jun 3rd, 2014
HanzeR
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.88
/ 5.00 from
9 votes
#182
Venetian Snares - Hajnal
broken 6.12*
Dec 27th, 2014
Froslass
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
broken 6.12*
Dec 27th, 2014
Froslass
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
2.98
/ 5.00 from
12 votes
#185
ChouCho - My dear friend
Insane 4.42*
Oct 4th, 2014
Frostmourne and Delis
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Insane 4.42*
Oct 4th, 2014
Frostmourne and Delis
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.92
/ 5.00 from
9 votes
#186
44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~
Yuki's Extra 5.93*
May 9th, 2014
Koiyuki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
Yuki's Extra 5.93*
May 9th, 2014
Koiyuki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.64
/ 5.00 from
9 votes
#189
3.19
/ 5.00 from
13 votes
#192
4.14
/ 5.00 from
9 votes
#193
3.59
/ 5.00 from
10 votes
#195
AKINO with bless4 - EXTRA MAGIC HOUR
Extra Magic Hour 5.71*
Dec 8th, 2014
koreapenguin
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Extra Magic Hour 5.71*
Dec 8th, 2014
koreapenguin
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.24
/ 5.00 from
10 votes
#196
fripSide - black bullet (TV Size)
HanzveRsible's Extra 5.06*
May 10th, 2014
Irreversible and HanzeR
collab A map with two or more associated mappers.
HanzveRsible's Extra 5.06*
May 10th, 2014
Irreversible and HanzeR
collab A map with two or more associated mappers.
3.59
/ 5.00 from
11 votes
#197
Wakeshima Kanon - killy killy JOKER
Arles 6.76*
Jun 26th, 2014
elchxyrlia
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Arles 6.76*
Jun 26th, 2014
elchxyrlia
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.21
/ 5.00 from
12 votes
#198
T-ara - Why Are You Being Like This
Hard 3.86*
Jan 31st, 2014
kazumikos
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hard 3.86*
Jan 31st, 2014
kazumikos
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
/ 5.00 from
9 votes
#200
3.63
/ 5.00 from
9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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